pub struct PlayerConnecting {
pub player_name: String,
pub set_kick_reason: ExternRefFunction,
pub deferrals: Deferrals,
}Fields§
§player_name: String§set_kick_reason: ExternRefFunction§deferrals: DeferralsTrait Implementations§
Source§impl Debug for PlayerConnecting
impl Debug for PlayerConnecting
Source§impl<'de> Deserialize<'de> for PlayerConnecting
impl<'de> Deserialize<'de> for PlayerConnecting
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlayerConnecting
impl RefUnwindSafe for PlayerConnecting
impl Send for PlayerConnecting
impl Sync for PlayerConnecting
impl Unpin for PlayerConnecting
impl UnwindSafe for PlayerConnecting
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more