pub fn set_entity_matrix(
_entity: i32,
_forward_x: f32,
_forward_y: f32,
_forward_z: f32,
_right_x: f32,
_right_y: f32,
_right_z: f32,
_up_x: f32,
_up_y: f32,
_up_z: f32,
_at_x: f32,
_at_y: f32,
_at_z: f32,
)