pub struct ClientGameTypeStart {
pub resource_name: String,
}Fields§
§resource_name: StringTrait Implementations§
Source§impl Debug for ClientGameTypeStart
impl Debug for ClientGameTypeStart
Source§impl<'de> Deserialize<'de> for ClientGameTypeStart
impl<'de> Deserialize<'de> for ClientGameTypeStart
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ClientGameTypeStart
impl RefUnwindSafe for ClientGameTypeStart
impl Send for ClientGameTypeStart
impl Sync for ClientGameTypeStart
impl Unpin for ClientGameTypeStart
impl UnwindSafe for ClientGameTypeStart
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more