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Renderer

Struct Renderer 

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pub struct Renderer { /* private fields */ }
Expand description

Renderer is created per Printer. All state lives in RenderState behind a Mutex so the caller doesn’t see interior mutability.

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impl Renderer

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pub fn render_status(&self, w: &dyn Writer, depth: usize, f: &StatusFields<'_>)

Top-level status dispatcher. Routes to the topmost open section’s pending-statuses buffer when one exists (so subjects can be right-padded to a common column at section close); otherwise writes immediately.

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impl Renderer

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pub fn render_table(&self, w: &dyn Writer, depth: usize, t: &Table)

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impl Renderer

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pub fn new(theme: Theme, verbosity: Verbosity) -> Self

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impl Renderer

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pub fn render_heading(&self, w: &dyn Writer, text: &str)

Heading: bold styled by Theme::header. No === === decoration. Always depth 0.

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pub fn render_bullet(&self, w: &dyn Writer, depth: usize, text: &str)

Bullet: glyph -, then space, then text. Uncolored. The renderer’s only bullet glyph; +/~/>/* are forbidden.

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pub fn render_hint(&self, w: &dyn Writer, depth: usize, text: &str)

Hint: arrow glyph + dim text. Shown at Normal+ (NOT Quiet). The canonical “next step” surface.

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pub fn render_note(&self, w: &dyn Writer, depth: usize, text: &str)

Note: multi-line prose. Suppressed at both Quiet and Normal; only Verbose.

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impl Renderer

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pub fn render_diff(&self, w: &dyn Writer, old: &str, new: &str)

Render a unified diff using theme.diff_* styles. Lines starting with + are themed diff_add, - themed diff_remove, others diff_context. Always at depth 0 (raw renderer).

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pub fn render_syntax_highlight( &self, w: &dyn Writer, code: &str, lang: &str, syntax_set: &SyntaxSet, theme_set: &ThemeSet, )

Render syntax-highlighted code. Caller passes the lang hint (e.g., “yaml”, “rust”, “json”); falls back to plain text on unknown. Always at depth 0 (raw renderer).

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