pub enum ScopeFilter {
Eq(EqScopeFilter),
In(InScopeFilter),
}Expand description
A single scope filter — a typed predicate on a named resource property.
The property name (e.g., "owner_tenant_id", "id") is an authorization
concept. Mapping to DB columns is done by ScopableEntity::resolve_property().
Variants mirror the predicate types from the PDP response:
ScopeFilter::Eq— equality (property = value)ScopeFilter::In— set membership (property IN (values))
§Future extensions
Additional filter types (in_tenant_subtree, in_group,
in_group_subtree) are planned. See the authorization design document
(docs/arch/authorization/DESIGN.md) for the full predicate taxonomy.
Variants§
Eq(EqScopeFilter)
Equality: property = value.
In(InScopeFilter)
Set membership: property IN (values).
Implementations§
Source§impl ScopeFilter
impl ScopeFilter
Sourcepub fn eq(
property: impl Into<String>,
value: impl Into<ScopeValue>,
) -> ScopeFilter
pub fn eq( property: impl Into<String>, value: impl Into<ScopeValue>, ) -> ScopeFilter
Create an equality filter (property = value).
Sourcepub fn in(property: impl Into<String>, values: Vec<ScopeValue>) -> ScopeFilter
pub fn in(property: impl Into<String>, values: Vec<ScopeValue>) -> ScopeFilter
Create a set membership filter (property IN (values)).
Sourcepub fn in_uuids(property: impl Into<String>, uuids: Vec<Uuid>) -> ScopeFilter
pub fn in_uuids(property: impl Into<String>, uuids: Vec<Uuid>) -> ScopeFilter
Create a set membership filter from UUID values (convenience).
Sourcepub fn values(&self) -> ScopeFilterValues<'_>
pub fn values(&self) -> ScopeFilterValues<'_>
Collect all values as a slice-like view for iteration.
For Eq, returns a single-element slice; for In, returns the values slice.
Sourcepub fn uuid_values(&self) -> Vec<Uuid>
pub fn uuid_values(&self) -> Vec<Uuid>
Extract filter values as UUIDs, skipping non-UUID entries.
Useful when the caller knows the property holds UUID values
(e.g., owner_tenant_id, id).
Trait Implementations§
Source§impl Clone for ScopeFilter
impl Clone for ScopeFilter
Source§fn clone(&self) -> ScopeFilter
fn clone(&self) -> ScopeFilter
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ScopeFilter
impl Debug for ScopeFilter
Source§impl PartialEq for ScopeFilter
impl PartialEq for ScopeFilter
impl Eq for ScopeFilter
impl StructuralPartialEq for ScopeFilter
Auto Trait Implementations§
impl Freeze for ScopeFilter
impl RefUnwindSafe for ScopeFilter
impl Send for ScopeFilter
impl Sync for ScopeFilter
impl Unpin for ScopeFilter
impl UnsafeUnpin for ScopeFilter
impl UnwindSafe for ScopeFilter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);