pub struct AgentContext {
pub mesh_name: String,
/* private fields */
}Fields§
§mesh_name: StringImplementations§
Source§impl AgentContext
impl AgentContext
Sourcepub fn new(mesh_name: String, request_queue: Option<Arc<RequestQueue>>) -> Self
pub fn new(mesh_name: String, request_queue: Option<Arc<RequestQueue>>) -> Self
Create context without request queue (for standalone use)
Sourcepub fn report_result(&self, request_id: &str, response: String)
pub fn report_result(&self, request_id: &str, response: String)
Report a result for a request (used by agents to send responses back)
Sourcepub fn has_request_queue(&self) -> bool
pub fn has_request_queue(&self) -> bool
Check if this context has a request queue
Auto Trait Implementations§
impl Freeze for AgentContext
impl !RefUnwindSafe for AgentContext
impl Send for AgentContext
impl Sync for AgentContext
impl Unpin for AgentContext
impl !UnwindSafe for AgentContext
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more