LocalMesh

Struct LocalMesh 

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pub struct LocalMesh { /* private fields */ }

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impl LocalMesh

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pub fn new(name: impl Into<String>) -> Self

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pub fn request_queue(&self) -> Arc<RequestQueue>

Get the request queue (for sharing with agent wrappers)

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impl LocalMesh

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pub async fn broadcast( &self, message: Message, exclude: Option<&str>, ) -> Result<Vec<Result<()>>>

Broadcast a message to all agents in the mesh

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pub async fn submit(&self, target: &str, payload: String) -> Result<String>

Submit a request (fire-and-forget). Returns request ID.

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pub fn get_pending(&self) -> Vec<MeshRequest>

Get pending requests

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pub fn has_pending(&self) -> bool

Check if there are pending requests

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pub fn get_results(&self) -> Vec<MeshResult>

Get available results (removes them from queue)

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pub fn peek_results(&self) -> Vec<MeshResult>

Peek at results without removing

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pub async fn send_reminders(&self, older_than_secs: f64) -> Result<Vec<String>>

Send reminders for stale requests

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pub async fn wait_for( &self, request_id: &str, timeout_secs: f64, reminder_interval_secs: f64, ) -> Result<MeshResult>

Wait for a specific result with auto-reminders

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pub async fn collect_results( &self, reminder_interval_secs: f64, ) -> Vec<MeshResult>

Collect all results, blocking until all pending complete

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impl Mesh for LocalMesh

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fn start<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Start the mesh and all registered agents. Read more
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fn stop<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Stop the mesh and all agents. Read more
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fn add_agent<'life0, 'async_trait>( &'life0 self, agent: Box<dyn Agent + 'static>, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Add an agent to the mesh. Read more
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fn send<'life0, 'life1, 'async_trait>( &'life0 self, message: Message, target: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Send a message to a specific agent by name.

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