pub struct Framebuffer {
pub inner: Arc<FramebufferInner>,
}Fields§
§inner: Arc<FramebufferInner>Implementations§
Source§impl Framebuffer
impl Framebuffer
pub fn new( device: &Device, extent: Extent2D, render_pass: &RenderPass, attachments: Vec<ImageView>, ) -> Self
pub fn handle(&self) -> Framebuffer
pub fn get_extent(&self) -> Extent2D
Auto Trait Implementations§
impl Freeze for Framebuffer
impl RefUnwindSafe for Framebuffer
impl Send for Framebuffer
impl Sync for Framebuffer
impl Unpin for Framebuffer
impl UnsafeUnpin for Framebuffer
impl UnwindSafe for Framebuffer
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