pub struct SemanticArgument<A> {
pub expr: ExprBytecode<StateLocation<A>>,
pub width: usize,
pub signed: bool,
pub is_string: bool,
}Fields§
§expr: ExprBytecode<StateLocation<A>>§width: usize§signed: bool§is_string: boolTrait Implementations§
Source§impl<A: Clone> Clone for SemanticArgument<A>
impl<A: Clone> Clone for SemanticArgument<A>
Source§fn clone(&self) -> SemanticArgument<A>
fn clone(&self) -> SemanticArgument<A>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<A: Debug> Debug for SemanticArgument<A>
impl<A: Debug> Debug for SemanticArgument<A>
Source§impl<'de, A> Deserialize<'de> for SemanticArgument<A>where
A: Deserialize<'de>,
impl<'de, A> Deserialize<'de> for SemanticArgument<A>where
A: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl<A: Eq> Eq for SemanticArgument<A>
Source§impl<A: PartialEq> PartialEq for SemanticArgument<A>
impl<A: PartialEq> PartialEq for SemanticArgument<A>
Source§impl<A> Serialize for SemanticArgument<A>where
A: Serialize,
impl<A> Serialize for SemanticArgument<A>where
A: Serialize,
impl<A: PartialEq> StructuralPartialEq for SemanticArgument<A>
Auto Trait Implementations§
impl<A> Freeze for SemanticArgument<A>
impl<A> RefUnwindSafe for SemanticArgument<A>
impl<A> Send for SemanticArgument<A>
impl<A> Sync for SemanticArgument<A>
impl<A> Unpin for SemanticArgument<A>
impl<A> UnsafeUnpin for SemanticArgument<A>
impl<A> UnwindSafe for SemanticArgument<A>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more