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SimulationState

Struct SimulationState 

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pub struct SimulationState<B: SimBackend> { /* private fields */ }
Expand description

Backend-independent state and execution rules for timed simulation.

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impl<B: SimBackend> SimulationState<B>

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pub fn synchronize_event_values(&mut self, backend: &B)

Rebase edge detection after state was advanced outside this scheduler.

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pub fn new( backend: &B, topo_signals: Vec<(SignalRef, usize, usize)>, domain_kinds: Vec<Option<DomainKind>>, event_info: Vec<EventInfo<B>>, ) -> Self

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pub fn add_clock( &mut self, event: B::Event, signal: SignalRef, period: u64, initial_delay: u64, )

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pub fn schedule( &mut self, event: B::Event, signal: SignalRef, time: u64, value: u8, )

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pub fn step<E>( &mut self, executor: &mut E, ) -> Result<Option<u64>, SimulatorErrorCode>
where E: SimulationExecutor<Backend = B>,

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pub fn time(&self) -> u64

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pub fn set_time(&mut self, time: u64)

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pub fn next_event_time(&self) -> Option<u64>

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