AutomataRules

Struct AutomataRules 

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pub struct AutomataRules { /* private fields */ }
Expand description

Any cellular automata has four different rules that govern how it works.

Any given cell has a certain amount of neighbors. Whether any cell is a neighbor of said cell is up to the neighbor method, which is either Moore or Von Neumann.

A cell must have a certain amount of neighbors to either become alive or stay alive.

Finally, cells in an automaton have a certain amount of ‘states’. Live cells have a state equal to whatever value you put in here, minus 1.

You can think of these states as the amount of time steps (or ticks) it takes for a cell to die. Given a cell which is alive but no longer has enough neighbors to survive, its state value will be decremented to 0 (dead) each tick.

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impl AutomataRules

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pub fn new( to_survive: Rule, to_be_born: Rule, cell_states: u8, neighbor_method: Method, ) -> AutomataRules

Creates a new set of cellular automaton rules.

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impl Clone for AutomataRules

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fn clone(&self) -> AutomataRules

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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Returns the argument unchanged.

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impl<T, U> Into<U> for T
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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