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LightTimeCorrection

Struct LightTimeCorrection 

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pub struct LightTimeCorrection { /* private fields */ }

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impl LightTimeCorrection

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pub fn from_distance(distance: Distance) -> Self

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pub fn from_position_vector(pos: Vector3) -> Self

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pub fn light_time_days(&self) -> f64

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pub fn light_time_seconds(&self) -> f64

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pub fn apply_proper_motion( &self, pm_ra_mas_per_year: f64, pm_dec_mas_per_year: f64, ) -> (f64, f64)

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pub fn apply_radial_velocity(&self, radial_velocity_km_s: f64) -> f64

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pub fn correct_position_vector(pos: Vector3, vel: Vector3) -> Vector3

Corrects a position vector for light-time delay.

§Arguments
  • pos - Position vector in AU
  • vel - Velocity vector in AU/day
§Returns

Corrected position vector in AU

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pub fn iterate_correction( pos: Vector3, vel: Vector3, max_iterations: usize, ) -> Vector3

Iteratively corrects a position vector for light-time delay with convergence checking.

§Arguments
  • pos - Position vector in AU
  • vel - Velocity vector in AU/day
  • max_iterations - Maximum number of iterations
§Returns

Converged position vector in AU

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