[][src]Struct celeste::maps::Map

pub struct Map {
    pub style: Stylegrounds,
    pub levels: Levels,
    pub filler: Filler,
    pub meta: Option<Meta>,
}

A chapter, also known as an Area in the game's code. Map was chosen to avoid confusion. Parsed via the BinElType trait.

Fields

style: Stylegroundslevels: Levelsfiller: Fillermeta: Option<Meta>

Optional, as it is an Everest extension, and thus many maps do not include it.

Trait Implementations

impl BinElType for Map[src]

fn maybe_elem() -> bool[src]

Whether the BinElType may serialize to a BinElValue::Element. Recommended.

impl PartialEq<Map> for Map[src]

impl Clone for Map[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Default for Map[src]

impl Debug for Map[src]

Auto Trait Implementations

impl Send for Map

impl Sync for Map

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.