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ScriptManager

Struct ScriptManager 

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pub struct ScriptManager { /* private fields */ }
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Manages Lua script loading and caching

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impl ScriptManager

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pub fn new(client: Client) -> Self

Create a new script manager

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pub fn version(&self) -> u32

Get the script version

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pub async fn record_execution(&self, script_id: ScriptId, duration: Duration)

Record script execution performance

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pub async fn get_performance( &self, script_id: ScriptId, ) -> Option<ScriptPerformance>

Get performance metrics for a script

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pub async fn get_all_performance(&self) -> HashMap<ScriptId, ScriptPerformance>

Get all performance metrics

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pub async fn reset_performance(&self, script_id: ScriptId)

Reset performance metrics for a specific script

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pub async fn reset_all_performance(&self)

Reset all performance metrics

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pub async fn load_all(&self) -> Result<()>

Load all scripts into Redis and cache their SHA1 hashes

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pub async fn get_sha(&self, script_id: ScriptId) -> Option<String>

Get the SHA1 hash for a script

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pub async fn get_script(&self, script_id: ScriptId) -> Option<Script>

Get a Script object for execution

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pub async fn load_script(&self, script_id: ScriptId) -> Result<String>

Load a single script

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pub async fn is_loaded(&self, script_id: ScriptId) -> Result<bool>

Check if a script is loaded in Redis

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pub async fn clear_cache(&self)

Clear the script cache (useful for testing or after Redis restart)

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pub async fn stats(&self) -> ScriptStats

Get statistics about loaded scripts

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