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InputClient

Struct InputClient 

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pub struct InputClient { /* private fields */ }
Expand description

Client for Input domain commands.

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impl InputClient

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pub async fn dispatch_drag_event( &self, params: DispatchDragEventParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

Dispatches a drag event into the page.

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pub async fn dispatch_key_event( &self, params: DispatchKeyEventParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

Dispatches a key event to the page.

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pub async fn insert_text( &self, params: InsertTextParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

This method emulates inserting text that doesn’t come from a key press, for example an emoji keyboard or an IME.

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pub async fn ime_set_composition( &self, params: ImeSetCompositionParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

This method sets the current candidate text for IME. Use imeCommitComposition to commit the final text. Use imeSetComposition with empty string as text to cancel composition.

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pub async fn dispatch_mouse_event( &self, params: DispatchMouseEventParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

Dispatches a mouse event to the page.

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pub async fn dispatch_touch_event( &self, params: DispatchTouchEventParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

Dispatches a touch event to the page.

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pub async fn cancel_dragging( &self, session_id: Option<&str>, ) -> Result<Value, CdpError>

Cancels any active dragging in the page.

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pub async fn emulate_touch_from_mouse_event( &self, params: EmulateTouchFromMouseEventParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

Emulates touch event from the mouse event parameters.

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pub async fn set_ignore_input_events( &self, params: SetIgnoreInputEventsParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

Ignores input events (useful while auditing page).

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pub async fn set_intercept_drags( &self, params: SetInterceptDragsParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

Prevents default drag and drop behavior and instead emits Input.dragIntercepted events. Drag and drop behavior can be directly controlled via Input.dispatchDragEvent.

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pub async fn synthesize_pinch_gesture( &self, params: SynthesizePinchGestureParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

Synthesizes a pinch gesture over a time period by issuing appropriate touch events.

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pub async fn synthesize_scroll_gesture( &self, params: SynthesizeScrollGestureParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

Synthesizes a scroll gesture over a time period by issuing appropriate touch events.

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pub async fn synthesize_tap_gesture( &self, params: SynthesizeTapGestureParams, session_id: Option<&str>, ) -> Result<Value, CdpError>

Synthesizes a tap gesture over a time period by issuing appropriate touch events.

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