pub struct PlayerProperty {
pub name: String,
pub value: String,
}Fields§
§name: String§value: StringTrait Implementations§
Source§impl Clone for PlayerProperty
impl Clone for PlayerProperty
Source§fn clone(&self) -> PlayerProperty
fn clone(&self) -> PlayerProperty
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerProperty
impl Debug for PlayerProperty
Source§impl<'de> Deserialize<'de> for PlayerProperty
impl<'de> Deserialize<'de> for PlayerProperty
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerProperty
impl PartialEq for PlayerProperty
Source§impl Serialize for PlayerProperty
impl Serialize for PlayerProperty
impl StructuralPartialEq for PlayerProperty
Auto Trait Implementations§
impl Freeze for PlayerProperty
impl RefUnwindSafe for PlayerProperty
impl Send for PlayerProperty
impl Sync for PlayerProperty
impl Unpin for PlayerProperty
impl UnwindSafe for PlayerProperty
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more