pub struct DeviceBoundSessionEventOccurredEvent {
pub params: DeviceBoundSessionEventOccurredEventParams,
}Fields§
§params: DeviceBoundSessionEventOccurredEventParamsTrait Implementations§
Source§impl Clone for DeviceBoundSessionEventOccurredEvent
impl Clone for DeviceBoundSessionEventOccurredEvent
Source§fn clone(&self) -> DeviceBoundSessionEventOccurredEvent
fn clone(&self) -> DeviceBoundSessionEventOccurredEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for DeviceBoundSessionEventOccurredEvent
impl<'de> Deserialize<'de> for DeviceBoundSessionEventOccurredEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for DeviceBoundSessionEventOccurredEvent
impl PartialEq for DeviceBoundSessionEventOccurredEvent
Source§fn eq(&self, other: &DeviceBoundSessionEventOccurredEvent) -> bool
fn eq(&self, other: &DeviceBoundSessionEventOccurredEvent) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for DeviceBoundSessionEventOccurredEvent
Auto Trait Implementations§
impl Freeze for DeviceBoundSessionEventOccurredEvent
impl RefUnwindSafe for DeviceBoundSessionEventOccurredEvent
impl Send for DeviceBoundSessionEventOccurredEvent
impl Sync for DeviceBoundSessionEventOccurredEvent
impl Unpin for DeviceBoundSessionEventOccurredEvent
impl UnsafeUnpin for DeviceBoundSessionEventOccurredEvent
impl UnwindSafe for DeviceBoundSessionEventOccurredEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more