pub struct PlayerEventsAddedEventParams {
pub player_id: PlayerId,
pub events: Vec<PlayerEvent>,
}Fields§
§player_id: PlayerId§events: Vec<PlayerEvent>Trait Implementations§
Source§impl Clone for PlayerEventsAddedEventParams
impl Clone for PlayerEventsAddedEventParams
Source§fn clone(&self) -> PlayerEventsAddedEventParams
fn clone(&self) -> PlayerEventsAddedEventParams
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerEventsAddedEventParams
impl Debug for PlayerEventsAddedEventParams
Source§impl<'de> Deserialize<'de> for PlayerEventsAddedEventParams
impl<'de> Deserialize<'de> for PlayerEventsAddedEventParams
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerEventsAddedEventParams
impl PartialEq for PlayerEventsAddedEventParams
Source§fn eq(&self, other: &PlayerEventsAddedEventParams) -> bool
fn eq(&self, other: &PlayerEventsAddedEventParams) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for PlayerEventsAddedEventParams
Auto Trait Implementations§
impl Freeze for PlayerEventsAddedEventParams
impl RefUnwindSafe for PlayerEventsAddedEventParams
impl Send for PlayerEventsAddedEventParams
impl Sync for PlayerEventsAddedEventParams
impl Unpin for PlayerEventsAddedEventParams
impl UnwindSafe for PlayerEventsAddedEventParams
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more