pub struct WebSocketHandshakeResponseReceivedEvent {
pub params: WebSocketHandshakeResponseReceivedEventParams,
}Fields§
§params: WebSocketHandshakeResponseReceivedEventParamsTrait Implementations§
Source§impl Clone for WebSocketHandshakeResponseReceivedEvent
impl Clone for WebSocketHandshakeResponseReceivedEvent
Source§fn clone(&self) -> WebSocketHandshakeResponseReceivedEvent
fn clone(&self) -> WebSocketHandshakeResponseReceivedEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for WebSocketHandshakeResponseReceivedEvent
impl<'de> Deserialize<'de> for WebSocketHandshakeResponseReceivedEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for WebSocketHandshakeResponseReceivedEvent
impl PartialEq for WebSocketHandshakeResponseReceivedEvent
Source§fn eq(&self, other: &WebSocketHandshakeResponseReceivedEvent) -> bool
fn eq(&self, other: &WebSocketHandshakeResponseReceivedEvent) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for WebSocketHandshakeResponseReceivedEvent
Auto Trait Implementations§
impl Freeze for WebSocketHandshakeResponseReceivedEvent
impl RefUnwindSafe for WebSocketHandshakeResponseReceivedEvent
impl Send for WebSocketHandshakeResponseReceivedEvent
impl Sync for WebSocketHandshakeResponseReceivedEvent
impl Unpin for WebSocketHandshakeResponseReceivedEvent
impl UnwindSafe for WebSocketHandshakeResponseReceivedEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more