pub struct PlayerPropertiesChangedEvent {
pub params: PlayerPropertiesChangedEventParams,
}Fields§
§params: PlayerPropertiesChangedEventParamsTrait Implementations§
Source§impl Clone for PlayerPropertiesChangedEvent
impl Clone for PlayerPropertiesChangedEvent
Source§fn clone(&self) -> PlayerPropertiesChangedEvent
fn clone(&self) -> PlayerPropertiesChangedEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerPropertiesChangedEvent
impl Debug for PlayerPropertiesChangedEvent
Source§impl<'de> Deserialize<'de> for PlayerPropertiesChangedEvent
impl<'de> Deserialize<'de> for PlayerPropertiesChangedEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerPropertiesChangedEvent
impl PartialEq for PlayerPropertiesChangedEvent
Source§fn eq(&self, other: &PlayerPropertiesChangedEvent) -> bool
fn eq(&self, other: &PlayerPropertiesChangedEvent) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for PlayerPropertiesChangedEvent
Auto Trait Implementations§
impl Freeze for PlayerPropertiesChangedEvent
impl RefUnwindSafe for PlayerPropertiesChangedEvent
impl Send for PlayerPropertiesChangedEvent
impl Sync for PlayerPropertiesChangedEvent
impl Unpin for PlayerPropertiesChangedEvent
impl UnwindSafe for PlayerPropertiesChangedEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more