pub trait KeysDatabase {
type Err: Into<Error> + From<Error>;
// Required methods
fn begin_transaction<'a, 'async_trait>(
&'a self,
) -> Pin<Box<dyn Future<Output = Result<Box<dyn KeysDatabaseTransaction<'a, Self::Err> + Send + Sync + 'a>, Error>> + Send + 'async_trait>>
where Self: 'async_trait,
'a: 'async_trait;
fn keysets_epoch<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<u64, Self::Err>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
Mint Keys Database trait
Required Associated Types§
Required Methods§
Sourcefn begin_transaction<'a, 'async_trait>(
&'a self,
) -> Pin<Box<dyn Future<Output = Result<Box<dyn KeysDatabaseTransaction<'a, Self::Err> + Send + Sync + 'a>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'a: 'async_trait,
fn begin_transaction<'a, 'async_trait>(
&'a self,
) -> Pin<Box<dyn Future<Output = Result<Box<dyn KeysDatabaseTransaction<'a, Self::Err> + Send + Sync + 'a>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'a: 'async_trait,
Begins a transaction
All keyset reads and writes go through a transaction: it takes the global keyset advisory lock, so the signatory’s reload sees a consistent snapshot. The autocommit reads that once existed here are gone; use the transaction’s read methods instead.
Sourcefn keysets_epoch<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<u64, Self::Err>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn keysets_epoch<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<u64, Self::Err>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
An opaque epoch for the current keyset set.
It must change whenever the set changes, both when a keyset is added and when the active pointer is reassigned. Callers only compare it for equality to decide whether to reload their in-memory view, so an epoch that misses reactivations would leave peers serving a stale active keyset. The storage decides how to compute it cheaply (e.g. a counter bumped inside every keyset-writing transaction); there is deliberately no default, since a count-based fallback would not move on reactivation.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".