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CompositionCommand

Enum CompositionCommand 

Source
pub enum CompositionCommand {
    SetWindowComposition {
        window_id: CompositorWindowId,
        composition: WindowCompositionSpec,
    },
    UpdateItemBounds {
        window_id: CompositorWindowId,
        item_id: CompositionItemId,
        bounds: Rect,
    },
    SetItemVisibility {
        window_id: CompositorWindowId,
        item_id: CompositionItemId,
        visible: bool,
    },
    SetItemHitTestRegions {
        window_id: CompositorWindowId,
        item_id: CompositionItemId,
        snapshot_id: u64,
        coordinate_space: HitTestCoordinateSpace,
        mode: HitTestRegionMode,
        regions: Vec<HitTestRegion>,
    },
    RemoveItem {
        window_id: CompositorWindowId,
        item_id: CompositionItemId,
    },
}
Expand description

Declarative scene updates applied to a compositor-managed window.

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SetWindowComposition

Replace the entire scene contents for a window.

Fields

§window_id: CompositorWindowId

Window to update.

§composition: WindowCompositionSpec

New composition snapshot for the window.

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UpdateItemBounds

Update only the bounds of one existing scene item.

Fields

§window_id: CompositorWindowId

Window that owns the item.

§item_id: CompositionItemId

Item to move or resize.

§bounds: Rect

New bounds in window coordinates.

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SetItemVisibility

Update only the visibility of one existing scene item.

Fields

§window_id: CompositorWindowId

Window that owns the item.

§item_id: CompositionItemId

Item to show or hide.

§visible: bool

New visibility state.

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SetItemHitTestRegions

Replace the cached hit-test snapshot for one item.

Fields

§window_id: CompositorWindowId

Window that owns the item.

§item_id: CompositionItemId

Item that should receive the snapshot.

§snapshot_id: u64

Monotonic snapshot identifier used to ignore stale updates.

§coordinate_space: HitTestCoordinateSpace

Coordinate space used by the provided regions.

§mode: HitTestRegionMode

How the listed regions should participate in hit-testing.

§regions: Vec<HitTestRegion>

Regions interpreted according to mode.

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RemoveItem

Remove one scene item from a window.

Fields

§window_id: CompositorWindowId

Window that owns the item.

§item_id: CompositionItemId

Item to remove.

Trait Implementations§

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impl Clone for CompositionCommand

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fn clone(&self) -> CompositionCommand

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CompositionCommand

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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impl<T> AutoreleaseSafe for T
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impl<T> AutoreleaseSafe for T
where T: ?Sized,