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AgentLifecycle

Struct AgentLifecycle 

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pub struct AgentLifecycle {
    pub agent_id: AgentId,
    pub agent_name: Option<AgentName>,
    pub version: AgentVersion,
    pub version_number: VersionNumber,
    pub current_state: AgentLifecycleState,
    pub previous_state: Option<AgentLifecycleState>,
    pub transition_timeout: TransitionTimeout,
    pub drain_timeout: DrainTimeout,
    pub pending_requests: PendingRequestCount,
    pub failure_reason: Option<FailureReason>,
}
Expand description

Agent lifecycle state with metadata

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§agent_id: AgentId§agent_name: Option<AgentName>§version: AgentVersion§version_number: VersionNumber§current_state: AgentLifecycleState§previous_state: Option<AgentLifecycleState>§transition_timeout: TransitionTimeout§drain_timeout: DrainTimeout§pending_requests: PendingRequestCount§failure_reason: Option<FailureReason>

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impl AgentLifecycle

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pub fn new( agent_id: AgentId, agent_name: Option<AgentName>, version: AgentVersion, version_number: VersionNumber, ) -> Self

Creates a new agent lifecycle in unloaded state

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pub fn transition_to( &mut self, new_state: AgentLifecycleState, failure_reason: Option<FailureReason>, ) -> Result<(), StateTransitionError>

Attempts to transition to a new state

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Returns an error if the state transition is invalid.

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pub fn start(&mut self) -> Result<(), StateTransitionError>

Starts the agent (Ready -> Running)

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Returns an error if the agent cannot transition to Running state.

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pub fn start_draining(&mut self) -> Result<(), StateTransitionError>

Begins draining the agent (Running -> Draining)

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Returns an error if the agent cannot transition to Draining state.

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pub fn stop(&mut self) -> Result<(), StateTransitionError>

Stops the agent (Running/Draining/Ready -> Stopped)

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Returns an error if the agent cannot transition to Stopped state.

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pub fn fail( &mut self, reason: FailureReason, ) -> Result<(), StateTransitionError>

Marks agent as failed with reason

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Returns an error if the agent cannot transition to Failed state.

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pub fn add_pending_request(&mut self) -> Result<(), StateTransitionError>

Increments pending request count

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Returns an error if too many requests are pending.

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pub fn complete_request(&mut self)

Decrements pending request count

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pub fn is_ready_to_stop(&self) -> bool

Checks if agent is ready to be fully stopped (no pending requests)

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pub fn get_timeout_for_state(&self) -> u64

Gets time-based constraints for current state

Trait Implementations§

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impl Clone for AgentLifecycle

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fn clone(&self) -> AgentLifecycle

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AgentLifecycle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AgentLifecycle

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Eq for AgentLifecycle

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impl PartialEq for AgentLifecycle

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fn eq(&self, other: &AgentLifecycle) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for AgentLifecycle

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for AgentLifecycle

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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