#[repr(u32)]pub enum Map {
Show 95 variants
Credits = 0,
ArthursHouse = 1,
EggCorridor = 2,
EggNo00 = 3,
EggNo06 = 4,
EggObservationRoom = 5,
Grasstown = 6,
SantasHouse = 7,
ChacosHouse = 8,
LabyrinthIErticalStartingRoom = 9,
SandZone = 10,
MimigaVillage = 11,
FirstCave = 12,
StartPoint = 13,
ShackMimigaVillage = 14,
Reservoir = 15,
Graveyard = 16,
YamashitaFarm = 17,
Shelter = 18,
AssemblyHall = 19,
SavePointAtMimigaVillage = 20,
SideRoom = 21,
CthulhusAbode = 22,
EggNo01 = 23,
ArthursHouseWithSueUsingComputer = 24,
PowerRoom = 25,
SavePointAtGrasstown = 26,
ExecutionChamber = 27,
Gum = 28,
SandZoneResidence = 29,
GrasstownHut = 30,
MainArtery = 31,
SmallRoom = 32,
JenkasHouse = 33,
DesertedHouse = 34,
SandZoneStorehouse = 35,
JenkasHouseAfterBalrogAttack = 36,
SandZoneAfterBossFight = 37,
LabyrinthH = 38,
LabyrinthWMainAreaWithShopCamp = 39,
Camp = 40,
ClinicRuins = 41,
LabyrinthShop = 42,
LabyrinthBroomwithbooster = 43,
BoulderChamber = 44,
LabyrinthMLastAreaGaudiEggs = 45,
DarkPlace = 46,
Core = 47,
Waterway = 48,
QuestionableEggCorridor = 49,
QuestionableCthulhusAbode = 50,
QuestionableEggObservationRoom = 51,
EggNo00WhenHatched = 52,
OuterWall = 53,
QuestionableSideRoom = 54,
Storehouse = 55,
Plantation = 56,
JailNo1 = 57,
Hideout = 58,
RestArea = 59,
Teleporter = 60,
JailNo2 = 61,
Balcony = 62,
LastCave = 63,
ThroneRoom = 64,
TheKingsTable = 65,
PrefabHouse = 66,
LastCaveHidden = 67,
BlackSpace = 68,
LittleHouse = 69,
BalconyEscaping = 70,
Ending = 71,
Attro = 72,
WaterwayCabin = 73,
CreditsLabyrinth = 74,
CreditsJenkasHouse = 75,
CreditsPowerRoom = 76,
CreditsGraveyard = 77,
CreditsSky = 78,
PrefabHouseWithEntranceToHell = 79,
SacredGroundB1 = 80,
SacredGroundB2 = 81,
SacredGroundB3 = 82,
Storage = 83,
Passage = 84,
PassageFromSacredGroundB3 = 85,
StatueChamber = 86,
SealChamber = 87,
CorridorSacredGrounds = 88,
CreditsLaboratory = 89,
HermitGunsmith = 90,
EmptyMap = 91,
SealChamberAfterFight = 92,
CreditsBalcony = 93,
ClockRoom = 94,
}Variants§
Credits = 0
ArthursHouse = 1
EggCorridor = 2
EggNo00 = 3
EggNo06 = 4
EggObservationRoom = 5
Grasstown = 6
SantasHouse = 7
ChacosHouse = 8
LabyrinthIErticalStartingRoom = 9
SandZone = 10
MimigaVillage = 11
FirstCave = 12
StartPoint = 13
ShackMimigaVillage = 14
Reservoir = 15
Graveyard = 16
YamashitaFarm = 17
Shelter = 18
AssemblyHall = 19
SavePointAtMimigaVillage = 20
SideRoom = 21
CthulhusAbode = 22
EggNo01 = 23
ArthursHouseWithSueUsingComputer = 24
PowerRoom = 25
SavePointAtGrasstown = 26
ExecutionChamber = 27
Gum = 28
SandZoneResidence = 29
GrasstownHut = 30
MainArtery = 31
SmallRoom = 32
JenkasHouse = 33
DesertedHouse = 34
SandZoneStorehouse = 35
JenkasHouseAfterBalrogAttack = 36
SandZoneAfterBossFight = 37
LabyrinthH = 38
LabyrinthWMainAreaWithShopCamp = 39
Camp = 40
ClinicRuins = 41
LabyrinthShop = 42
LabyrinthBroomwithbooster = 43
BoulderChamber = 44
LabyrinthMLastAreaGaudiEggs = 45
DarkPlace = 46
Core = 47
Waterway = 48
QuestionableEggCorridor = 49
QuestionableCthulhusAbode = 50
QuestionableEggObservationRoom = 51
EggNo00WhenHatched = 52
OuterWall = 53
QuestionableSideRoom = 54
Storehouse = 55
Plantation = 56
JailNo1 = 57
Hideout = 58
RestArea = 59
Teleporter = 60
JailNo2 = 61
Balcony = 62
LastCave = 63
ThroneRoom = 64
TheKingsTable = 65
PrefabHouse = 66
LastCaveHidden = 67
BlackSpace = 68
LittleHouse = 69
BalconyEscaping = 70
Ending = 71
Attro = 72
WaterwayCabin = 73
CreditsLabyrinth = 74
CreditsJenkasHouse = 75
CreditsPowerRoom = 76
CreditsGraveyard = 77
CreditsSky = 78
PrefabHouseWithEntranceToHell = 79
SacredGroundB1 = 80
SacredGroundB2 = 81
SacredGroundB3 = 82
Storage = 83
Passage = 84
PassageFromSacredGroundB3 = 85
StatueChamber = 86
SealChamber = 87
CorridorSacredGrounds = 88
CreditsLaboratory = 89
HermitGunsmith = 90
EmptyMap = 91
SealChamberAfterFight = 92
CreditsBalcony = 93
ClockRoom = 94
Implementations§
Trait Implementations§
impl Copy for Map
impl Eq for Map
impl StructuralPartialEq for Map
Auto Trait Implementations§
impl Freeze for Map
impl RefUnwindSafe for Map
impl Send for Map
impl Sync for Map
impl Unpin for Map
impl UnwindSafe for Map
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more