#[repr(u32)]pub enum Inventory {
Show 40 variants
None = 0,
ArthursKey = 1,
MapSystem = 2,
SantasKey = 3,
SilverLocket = 4,
BeastFang = 5,
LifeCapsule = 6,
IDCard = 7,
JellyfishJuice = 8,
RustedKey = 9,
GumKey = 10,
GumBase = 11,
Charcoal = 12,
Bomb = 13,
Dog = 14,
LifePot = 15,
CureAll = 16,
ClinicKey = 17,
Boosterv08 = 18,
ArmsBarrier = 19,
Turbocharge = 20,
AirTank = 21,
Counter290 = 22,
Boosterv20 = 23,
MimigaMask = 24,
TeleporterRoomKey = 25,
SuesLetter = 26,
Controller = 27,
BrokenSprinkler = 28,
Sprinkler = 29,
TowRope = 30,
MedaloftheRedOgre = 31,
MisterLittle = 32,
MushroomBadge = 33,
MaPignon = 34,
CurlysPanties = 35,
AlienMedal = 36,
ChakosRouge = 37,
WhimsicalStar = 38,
IronBond = 39,
}Variants§
None = 0
ArthursKey = 1
MapSystem = 2
SantasKey = 3
SilverLocket = 4
BeastFang = 5
LifeCapsule = 6
IDCard = 7
JellyfishJuice = 8
RustedKey = 9
GumKey = 10
GumBase = 11
Charcoal = 12
Bomb = 13
Dog = 14
LifePot = 15
CureAll = 16
ClinicKey = 17
Boosterv08 = 18
ArmsBarrier = 19
Turbocharge = 20
AirTank = 21
Counter290 = 22
Boosterv20 = 23
MimigaMask = 24
TeleporterRoomKey = 25
SuesLetter = 26
Controller = 27
BrokenSprinkler = 28
Sprinkler = 29
TowRope = 30
MedaloftheRedOgre = 31
MisterLittle = 32
MushroomBadge = 33
MaPignon = 34
CurlysPanties = 35
AlienMedal = 36
ChakosRouge = 37
WhimsicalStar = 38
IronBond = 39
Implementations§
Trait Implementations§
Source§impl IntoEnumIterator for Inventory
impl IntoEnumIterator for Inventory
impl Copy for Inventory
impl Eq for Inventory
impl StructuralPartialEq for Inventory
Auto Trait Implementations§
impl Freeze for Inventory
impl RefUnwindSafe for Inventory
impl Send for Inventory
impl Sync for Inventory
impl Unpin for Inventory
impl UnwindSafe for Inventory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more