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Vertex2D

Struct Vertex2D 

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pub struct Vertex2D {
    pub position: [f32; 2],
}
Expand description

Вершина для простых объектов. A vertex for simple objects.

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§position: [f32; 2]

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impl Vertex2D

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pub const fn new(x: f32, y: f32) -> Vertex2D

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impl Clone for Vertex2D

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fn clone(&self) -> Vertex2D

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'o> DependentObject<Vertex2D, u8> for Circle

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type Vertices = Vec<Vertex2D>

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type Indices = [u8; 0]

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fn colour(&self) -> Colour

Цвет объекта. Read more
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fn vertices(&self) -> Vec<Vertex2D>

Вершины объекта. Read more
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fn indices(&self) -> Option<[u8; 0]>

Индексы для построения объекта. Read more
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fn primitive_type(&self) -> PrimitiveType

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fn write_indices<'a>( &self, index_buffer: &'a Buffer<[I]>, ) -> Option<IndicesSource<'a>>

Вписывает индексы в буфер индексов и возвращает Some(IndicesSource) для рисования или None, если недостаточно места. Read more
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fn write_vertices<'a>( &self, vertex_buffer: &'a Buffer<[V]>, vertex_format: &'a VertexFormat, ) -> Option<VerticesSource<'a>>

Вписывает вершины в буфер индексов и возвращает Some(IndicesSource) для рисования или None, если недостаточно места. Read more
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impl<'o> DependentObject<Vertex2D, u8> for Line

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type Vertices = [Vertex2D; 2]

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type Indices = [u8; 0]

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fn colour(&self) -> Colour

Цвет объекта. Read more
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fn vertices(&self) -> [Vertex2D; 2]

Вершины объекта. Read more
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fn indices(&self) -> Option<[u8; 0]>

Индексы для построения объекта. Read more
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fn primitive_type(&self) -> PrimitiveType

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fn write_indices<'a>( &self, index_buffer: &'a Buffer<[I]>, ) -> Option<IndicesSource<'a>>

Вписывает индексы в буфер индексов и возвращает Some(IndicesSource) для рисования или None, если недостаточно места. Read more
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fn write_vertices<'a>( &self, vertex_buffer: &'a Buffer<[V]>, vertex_format: &'a VertexFormat, ) -> Option<VerticesSource<'a>>

Вписывает вершины в буфер индексов и возвращает Some(IndicesSource) для рисования или None, если недостаточно места. Read more
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impl DependentObject<Vertex2D, u8> for Quadrilateral

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type Vertices = [Vertex2D; 4]

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type Indices = [u8; 0]

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fn colour(&self) -> Colour

Цвет объекта. Read more
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fn vertices(&self) -> [Vertex2D; 4]

Вершины объекта. Read more
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fn indices(&self) -> Option<[u8; 0]>

Индексы для построения объекта. Read more
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fn primitive_type(&self) -> PrimitiveType

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fn write_indices<'a>( &self, index_buffer: &'a Buffer<[I]>, ) -> Option<IndicesSource<'a>>

Вписывает индексы в буфер индексов и возвращает Some(IndicesSource) для рисования или None, если недостаточно места. Read more
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fn write_vertices<'a>( &self, vertex_buffer: &'a Buffer<[V]>, vertex_format: &'a VertexFormat, ) -> Option<VerticesSource<'a>>

Вписывает вершины в буфер индексов и возвращает Some(IndicesSource) для рисования или None, если недостаточно места. Read more
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impl DependentObject<Vertex2D, u8> for Rectangle

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type Vertices = [Vertex2D; 4]

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type Indices = [u8; 0]

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fn colour(&self) -> Colour

Цвет объекта. Read more
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fn vertices(&self) -> [Vertex2D; 4]

Вершины объекта. Read more
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fn indices(&self) -> Option<[u8; 0]>

Индексы для построения объекта. Read more
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fn primitive_type(&self) -> PrimitiveType

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fn write_indices<'a>( &self, index_buffer: &'a Buffer<[I]>, ) -> Option<IndicesSource<'a>>

Вписывает индексы в буфер индексов и возвращает Some(IndicesSource) для рисования или None, если недостаточно места. Read more
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fn write_vertices<'a>( &self, vertex_buffer: &'a Buffer<[V]>, vertex_format: &'a VertexFormat, ) -> Option<VerticesSource<'a>>

Вписывает вершины в буфер индексов и возвращает Some(IndicesSource) для рисования или None, если недостаточно места. Read more
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impl DependentObject<Vertex2D, u8> for RectangleBorder

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type Vertices = [Vertex2D; 4]

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type Indices = [u8; 0]

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fn colour(&self) -> Colour

Цвет объекта. Read more
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fn vertices(&self) -> [Vertex2D; 4]

Вершины объекта. Read more
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fn indices(&self) -> Option<[u8; 0]>

Индексы для построения объекта. Read more
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fn primitive_type(&self) -> PrimitiveType

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fn write_indices<'a>( &self, index_buffer: &'a Buffer<[I]>, ) -> Option<IndicesSource<'a>>

Вписывает индексы в буфер индексов и возвращает Some(IndicesSource) для рисования или None, если недостаточно места. Read more
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fn write_vertices<'a>( &self, vertex_buffer: &'a Buffer<[V]>, vertex_format: &'a VertexFormat, ) -> Option<VerticesSource<'a>>

Вписывает вершины в буфер индексов и возвращает Some(IndicesSource) для рисования или None, если недостаточно места. Read more
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impl Vertex for Vertex2D

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fn build_bindings() -> VertexFormat

Builds the VertexFormat representing the layout of this element.
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fn is_supported<C>(caps: &C) -> bool

Returns true if the backend supports this vertex format.
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impl Copy for Vertex2D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Content for T
where T: Copy,

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type Owned = T

A type that holds a sized version of the content.
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fn read<F, E>(size: usize, f: F) -> Result<T, E>
where F: FnOnce(&mut T) -> Result<(), E>,

Prepares an output buffer, then turns this buffer into an Owned.
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fn get_elements_size() -> usize

Returns the size of each element.
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fn to_void_ptr(&self) -> *const ()

Produces a pointer to the data.
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fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>

Builds a pointer to this type from a raw pointer.
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fn is_size_suitable(size: usize) -> bool

Returns true if the size is suitable to store a type like this.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.