[−][src]Struct cat_engine::WindowSettings
Fields
initial_colour: Option<Colour>
Whether the window should be filled with given colour upon creation.
The default is None.
mouse_cursor_icon_path: PathBuf
The path for the mouse cursor icon.
The default is ./mouse_cursor_icon.png
.
feature = "mouse_cursor_icon"
mouse_cursor_icon_range: Range<usize>
The range of the texture vertex buffer to save the mouse cursor vertexes.
The default is 4..8.
feature = "mouse_cursor_icon"
inner_size: Option<Size>
The dimensions of the window. If this is None, some platform-specific dimensions will be used.
The default is None.
min_inner_size: Option<Size>
The minimum dimensions a window can be. If this is None, the window will have no minimum dimensions (aside from reserved).
The default is None.
max_inner_size: Option<Size>
The maximum dimensions a window can be. If this is None, the maximum will have no maximum or will be set to the primary monitor's dimensions by the platform.
The default is None.
resizable: bool
Whether the window is resizable or not.
The default is true.
fullscreen: Option<Fullscreen>
Whether the window should be set as fullscreen upon creation.
The default is None.
title: String
The title of the window in the title bar.
The default is "Window".
maximized: bool
Whether the window should be maximized upon creation.
The default is false.
visible: bool
Whether the window should be immediately visible upon creation.
The default is true.
transparent: bool
Whether the the window should be transparent. If this is true, writing colors with alpha values different than 1.0 will produce a transparent window.
The default is false.
decorations: bool
Whether the window should have borders and bars.
The default is true.
always_on_top: bool
Whether the window should always be on top of other windows.
The default is false.
window_icon: Option<Icon>
The window icon.
The default is None.
debug: bool
Whether to enable the debug flag of the context.
Debug contexts are usually slower but give better error reporting.
The default is false.
vsync: bool
Whether to use vsync. If vsync is enabled, calling swap_buffers will block until the screen refreshes. This is typically used to prevent screen tearing.
The default is false.
hardware_accelerated: Option<bool>
If true, only hardware-accelerated formats will be considered. If false, only software renderers. None means "don't care".
Default is Some(true).
color_bits: Option<u8>
Minimum number of bits for the color buffer, excluding alpha. None means "don't care".
The default is Some(24).
float_color_buffer: bool
If true, the color buffer must be in a floating point format. Using floating points allows you to write values outside of the [0.0, 1.0] range.
Default is false.
alpha_bits: Option<u8>
Minimum number of bits for the alpha in the color buffer. None means "don't care".
The default is Some(8).
depth_bits: Option<u8>
Minimum number of bits for the depth buffer. None means "don't care".
The default value is Some(24).
stencil_bits: Option<u8>
Minimum number of stencil bits. None means "don't care".
The default value is Some(8).
double_buffer: Option<bool>
If true, only double-buffered formats will be considered. If false, only single-buffer formats. None means "don't care".
The default is Some(true).
multisampling: Option<u16>
Contains the minimum number of samples per pixel in the color, depth and stencil buffers. None means "don't care". A value of Some(0) indicates that multisampling must not be enabled.
Default is None.
stereoscopy: bool
If true, only stereoscopic formats will be considered. If false, only non-stereoscopic formats.
The default is false.
srgb: bool
If true, only sRGB-capable formats will be considered. If false, don't care.
The default is true.
release_behavior: ReleaseBehavior
The behavior when changing the current context.
Default is Flush.
texture_vertex_buffer_size: usize
The default is 8.
feature = "texture_graphics"
simple_vertex_buffer_size: usize
The default is 100.
feature = "simple_graphics"
text_vertex_buffer_size: usize
The default is 2000.
feature = "text_graphics"
Implementations
impl WindowSettings
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pub fn new() -> WindowSettings
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Default settings.
Trait Implementations
impl Clone for WindowSettings
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fn clone(&self) -> WindowSettings
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for WindowSettings
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Auto Trait Implementations
impl !RefUnwindSafe for WindowSettings
impl Send for WindowSettings
impl Sync for WindowSettings
impl Unpin for WindowSettings
impl !UnwindSafe for WindowSettings
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,