Struct FSEmulConfig

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pub struct FSEmulConfig { /* private fields */ }
Expand description

Active configuration for file-system emulation.

This is generally soter along with the host-bridge configuration in a simple ini file without much configuration. All official nintendo tools will read from this file as opposed to querying the actual device itself.

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impl FSEmulConfig

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pub async fn load() -> Result<Self, FSError>

Attempt to load the fsemul configuration from the filesystem.

This is commonly referred to as fsemul.ini, stored normally in Windows under the C:\Program Files\Nintendo\HostBridge\fsemul.ini file. This is where tools like fsemul store which ports are being used, and where things like Session Manager ports happen.

§Errors
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pub async fn load_explicit_path(path: PathBuf) -> Result<Self, FSError>

Attempt to load the fsemul configuration file from the filesystem.

This is commonly referred to as fsemul.ini, and is a small Windows (so UTF8) ini file, separated by newlines being \r\n.

§Errors
  • If we cannot read from the file on the file system.
  • If we cannot parse the data in the file as UTF8.
  • If we cannot parse the data as an INI file.
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pub fn get_atapi_emulation_port(&self) -> Option<u16>

Get the configured ATAPI Emulation port if one has been configured.

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pub fn set_atapi_emulation_port(&mut self, port: u16)

Set the current ATAPI Emulation port.

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pub fn get_debug_out_port(&self) -> Option<u16>

Get the configured debug out port if one has been configured.

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pub fn set_debug_out_port(&mut self, port: u16)

Set the current Debug Out port.

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pub fn get_debug_control_port(&self) -> Option<u16>

Get the configured debug control port if one has been configured.

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pub fn set_debug_ctrl_port(&mut self, port: u16)

Set the current Debug Control port.

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pub fn get_hio_out_port(&self) -> Option<u16>

Get the configured HIO out port if one has been configured.

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pub fn set_hio_out_port(&mut self, port: u16)

Set the current HIO OUT port.

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pub fn get_pcfs_character_port(&self) -> Option<u16>

Get the configured PCFS Character port if one has been configured.

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pub fn set_pcfs_character_port(&mut self, port: u16)

Set the current PCFS Character port.

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pub fn get_pcfs_block_port(&self) -> Option<u16>

Get the configured PCFS Block port if one has been configured.

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pub fn set_pcfs_block_port(&mut self, port: u16)

Set the current PCFS Block port.

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pub fn get_launch_control_port(&self) -> Option<u16>

Get the configured Launch Control port if one has been configured.

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pub fn set_launch_control_port(&mut self, port: u16)

Set the current Launch Control port.

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pub fn get_net_manage_port(&self) -> Option<u16>

Get the configured Net Manage port if one has been configured.

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pub fn set_net_manage_port(&mut self, port: u16)

Set the current Net Manage port.

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pub fn get_pcfs_sata_port(&self) -> Option<u16>

Get the configured PCFS Sata port if one has been configured.

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pub fn set_pcfs_sata_port(&mut self, port: u16)

Set the current PCFS Sata port.

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pub async fn write_to_disk(&self) -> Result<(), FSError>

Write the current configuration to disk as a Windows INI file.

We always write the file with carriage returns \r\n (windows line endings), and in UTF-8. So we can always copy-paste the file onto a windows host and have it be read by the official tools without issue.

§Errors

If we run into a system error when writing the file to the disk.

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pub fn get_default_host_path() -> Option<PathBuf>

Get the default path that the bridge host state is supposed to be stored in.

NOTE: this directory is not necissarily guaranteed to exist.

Returns none when we can’t find an appropriate path to store bridge host state in.

Trait Implementations§

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impl Clone for FSEmulConfig

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fn clone(&self) -> FSEmulConfig

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FSEmulConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for FSEmulConfig

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fn eq(&self, other: &FSEmulConfig) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for FSEmulConfig

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impl StructuralPartialEq for FSEmulConfig

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Compares self to key and returns true if they are equal.
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fn from(t: T) -> T

Returns the argument unchanged.

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fn into(self) -> U

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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