pub type TextureViewDescriptor<'a> = TextureViewDescriptorBase<Option<&'a str>>;
Expand description
Describes a TextureView
.
Aliased Type§
#[repr(C)]pub struct TextureViewDescriptor<'a> {
pub label: Option<&'a str>,
pub format: TextureFormat,
pub dimension: TextureViewDimension,
pub aspect: TextureAspect,
pub base_mip_level: u32,
pub level_count: u32,
pub base_array_layer: u32,
pub array_layer_count: u32,
}
Fields§
§label: Option<&'a str>
Debug label of the texture view. This will show up in graphics debuggers for easy identification.
format: TextureFormat
Format of the texture view. At this time, it must be the same as the underlying format of the texture.
dimension: TextureViewDimension
The dimension of the texture view. For 1D textures, this must be 1D
. For 2D textures it must be one of
D2
, D2Array
, Cube
, and CubeArray
. For 3D textures it must be 3D
aspect: TextureAspect
Aspect of the texture. Color textures must be TextureAspect::All
.
base_mip_level: u32
Base mip level.
level_count: u32
Mip level count. Must be at least one. base_mip_level + level_count must be less or equal to underlying texture mip count.
base_array_layer: u32
Base array layer.
array_layer_count: u32
Layer count. Must be at least one. base_array_layer + array_layer_count must be less or equal to the underlying array count.