Struct RenderPipelineDescriptor

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pub struct RenderPipelineDescriptor<'a> {
    pub layout: &'a PipelineLayout,
    pub vertex_stage: ProgrammableStageDescriptor<'a>,
    pub fragment_stage: Option<ProgrammableStageDescriptor<'a>>,
    pub rasterization_state: Option<RasterizationStateDescriptor>,
    pub primitive_topology: PrimitiveTopology,
    pub color_states: &'a [ColorStateDescriptor],
    pub depth_stencil_state: Option<DepthStencilStateDescriptor>,
    pub vertex_state: VertexStateDescriptor<'a>,
    pub sample_count: u32,
    pub sample_mask: u32,
    pub alpha_to_coverage_enabled: bool,
}
Expand description

Describes a render (graphics) pipeline.

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§layout: &'a PipelineLayout

The layout of bind groups for this pipeline.

§vertex_stage: ProgrammableStageDescriptor<'a>

The compiled vertex stage and its entry point.

§fragment_stage: Option<ProgrammableStageDescriptor<'a>>

The compiled fragment stage and its entry point, if any.

§rasterization_state: Option<RasterizationStateDescriptor>

The rasterization process for this pipeline.

§primitive_topology: PrimitiveTopology

The primitive topology used to interpret vertices.

§color_states: &'a [ColorStateDescriptor]

The effect of draw calls on the color aspect of the output target.

§depth_stencil_state: Option<DepthStencilStateDescriptor>

The effect of draw calls on the depth and stencil aspects of the output target, if any.

§vertex_state: VertexStateDescriptor<'a>

The vertex input state for this pipeline.

§sample_count: u32

The number of samples calculated per pixel (for MSAA). For non-multisampled textures, this should be 1

§sample_mask: u32

Bitmask that restricts the samples of a pixel modified by this pipeline. All samples can be enabled using the value !0

§alpha_to_coverage_enabled: bool

When enabled, produces another sample mask per pixel based on the alpha output value, that is ANDed with the sample_mask and the primitive coverage to restrict the set of samples affected by a primitive.

The implicit mask produced for alpha of zero is guaranteed to be zero, and for alpha of one is guaranteed to be all 1-s.

Trait Implementations§

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impl<'a> Clone for RenderPipelineDescriptor<'a>

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fn clone(&self) -> RenderPipelineDescriptor<'a>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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