pub struct RenderPipeline { /* private fields */ }Expand description
Handle to a rendering (graphics) pipeline.
A RenderPipeline object represents a graphics pipeline and its stages, bindings, vertex
buffers and targets. A RenderPipeline may be created with Device::create_render_pipeline.
Trait Implementations§
Source§impl Drop for RenderPipeline
impl Drop for RenderPipeline
Auto Trait Implementations§
impl !RefUnwindSafe for RenderPipeline
impl !UnwindSafe for RenderPipeline
impl Freeze for RenderPipeline
impl Send for RenderPipeline
impl Sync for RenderPipeline
impl Unpin for RenderPipeline
impl UnsafeUnpin for RenderPipeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more