pub struct ComputePipeline { /* private fields */ }Expand description
Handle to a compute pipeline.
A ComputePipeline object represents a compute pipeline and its single shader stage.
A ComputePipeline may be created with Device::create_compute_pipeline.
Trait Implementations§
Source§impl Drop for ComputePipeline
impl Drop for ComputePipeline
Auto Trait Implementations§
impl !RefUnwindSafe for ComputePipeline
impl !UnwindSafe for ComputePipeline
impl Freeze for ComputePipeline
impl Send for ComputePipeline
impl Sync for ComputePipeline
impl Unpin for ComputePipeline
impl UnsafeUnpin for ComputePipeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more