[−][src]Struct cart_tmp_wgpu::Texture
Handle to a texture on the GPU.
Created by calling Device::create_texture
Implementations
impl Texture
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pub fn create_view(&self, desc: &TextureViewDescriptor) -> TextureView
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Creates a view of this texture.
pub fn create_default_view(&self) -> TextureView
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Creates the default view of this whole texture. This is likely what you want.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl !UnwindSafe for Texture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,