Struct FeatGraph

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pub struct FeatGraph<'a> {
    pub root: NodeIndex,
    pub workspace_members: BTreeSet<Pid<'a>>,
    pub features: Graph<Feature<'a>, Link>,
    pub fid_cache: BTreeMap<Fid<'a>, NodeIndex>,
    pub platforms: Vec<&'a str>,
    pub cfgs: Vec<Cfg>,
    pub triggers: Vec<Trigger<'a>>,
    pub focus_nodes: Option<BTreeSet<NodeIndex>>,
    pub focus_edges: Option<BTreeSet<EdgeIndex>>,
    pub focus_targets: Option<BTreeSet<NodeIndex>>,
    /* private fields */
}

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§root: NodeIndex

root node, should be 0

§workspace_members: BTreeSet<Pid<'a>>

set of workspace members

§features: Graph<Feature<'a>, Link>

a dependency graph between features Feature = Fid + decoration if it’s external, internal or root

§fid_cache: BTreeMap<Fid<'a>, NodeIndex>§platforms: Vec<&'a str>§cfgs: Vec<Cfg>§triggers: Vec<Trigger<'a>>§focus_nodes: Option<BTreeSet<NodeIndex>>§focus_edges: Option<BTreeSet<EdgeIndex>>§focus_targets: Option<BTreeSet<NodeIndex>>

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impl<'a> FeatGraph<'a>

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pub fn fid_index(&mut self, fid: Fid<'a>) -> NodeIndex

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pub fn base_node(&self, node: NodeIndex) -> Option<NodeIndex>

for any node find node for the base of this package

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pub fn shrink_to_target(&mut self) -> Result<()>

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pub fn init( meta: &'a Metadata, platforms: Vec<&'a str>, cfgs: Vec<Cfg>, ) -> Result<Self>

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pub fn optimize(&mut self, no_transitive: bool) -> Result<()>

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pub fn rebuild_cache(&mut self) -> Result<()>

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pub fn add_edge<A, B>( &mut self, a: A, b: B, optional: bool, kind: DepKindInfo, ) -> Result<NodeIndex>
where A: HasIndex<'a>, B: HasIndex<'a>,

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impl<'a> GraphWalk<'a, NodeIndex, EdgeIndex> for FeatGraph<'a>

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fn nodes(&'a self) -> Nodes<'a, NodeIndex>

Returns all the nodes in this graph.
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fn edges(&'a self) -> Edges<'a, EdgeIndex>

Returns all of the edges in this graph.
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fn source(&'a self, edge: &EdgeIndex) -> NodeIndex

The source node for edge.
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fn target(&'a self, edge: &EdgeIndex) -> NodeIndex

The target node for edge.
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impl<'a> Index<NodeIndex> for FeatGraph<'a>

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type Output = Fid<'a>

The returned type after indexing.
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fn index(&self, index: NodeIndex) -> &Self::Output

Performs the indexing (container[index]) operation. Read more
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impl<'a> Index<Pid<'a>> for FeatGraph<'a>

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type Output = NodeIndex

The returned type after indexing.
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fn index(&self, index: Pid<'a>) -> &Self::Output

Performs the indexing (container[index]) operation. Read more
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impl<'a> Labeller<'a, NodeIndex, EdgeIndex> for FeatGraph<'a>

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fn graph_id(&'a self) -> Id<'a>

Must return a DOT compatible identifier naming the graph.
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fn node_id(&'a self, n: &NodeIndex) -> Id<'a>

Maps n to a unique identifier with respect to self. The implementer is responsible for ensuring that the returned name is a valid DOT identifier.
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fn node_shape(&'a self, node: &NodeIndex) -> Option<LabelText<'a>>

Maps n to one of the graphviz shape names. If None is returned, no shape attribute is specified.
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fn node_label(&'a self, n: &NodeIndex) -> LabelText<'a>

Maps n to a label that will be used in the rendered output. The label need not be unique, and may be the empty string; the default is just the output from node_id.
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fn edge_label(&'a self, e: &EdgeIndex) -> LabelText<'a>

Maps e to a label that will be used in the rendered output. The label need not be unique, and may be the empty string; the default is in fact the empty string.
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fn node_style(&'a self, n: &NodeIndex) -> Style

Maps n to a style that will be used in the rendered output.
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fn node_color(&'a self, node: &NodeIndex) -> Option<LabelText<'a>>

Maps n to one of the graphviz color names. If None is returned, no color attribute is specified.
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fn edge_end_arrow(&'a self, _e: &EdgeIndex) -> Arrow

Maps e to arrow style that will be used on the end of an edge. Defaults to default arrow style.
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fn edge_start_arrow(&'a self, _e: &EdgeIndex) -> Arrow

Maps e to arrow style that will be used on the end of an edge. Defaults to default arrow style.
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fn edge_style(&'a self, e: &EdgeIndex) -> Style

Maps e to a style that will be used in the rendered output.
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fn edge_color(&'a self, e: &EdgeIndex) -> Option<LabelText<'a>>

Maps e to one of the graphviz color names. If None is returned, no color attribute is specified.
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fn kind(&self) -> Kind

The kind of graph, defaults to Kind::Digraph.

Auto Trait Implementations§

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impl<'a> Freeze for FeatGraph<'a>

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impl<'a> RefUnwindSafe for FeatGraph<'a>

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impl<'a> Send for FeatGraph<'a>

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impl<'a> Sync for FeatGraph<'a>

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impl<'a> Unpin for FeatGraph<'a>

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impl<'a> UnwindSafe for FeatGraph<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more