pub struct FeatGraph<'a> {
pub root: NodeIndex,
pub workspace_members: BTreeSet<Pid<'a>>,
pub features: Graph<Feature<'a>, Link>,
pub fid_cache: BTreeMap<Fid<'a>, NodeIndex>,
pub platforms: Vec<&'a str>,
pub cfgs: Vec<Cfg>,
pub triggers: Vec<Trigger<'a>>,
pub focus_nodes: Option<BTreeSet<NodeIndex>>,
pub focus_edges: Option<BTreeSet<EdgeIndex>>,
pub focus_targets: Option<BTreeSet<NodeIndex>>,
/* private fields */
}
Fields§
§root: NodeIndex
root node, should be 0
workspace_members: BTreeSet<Pid<'a>>
set of workspace members
features: Graph<Feature<'a>, Link>
a dependency graph between features Feature = Fid + decoration if it’s external, internal or root
fid_cache: BTreeMap<Fid<'a>, NodeIndex>
§platforms: Vec<&'a str>
§cfgs: Vec<Cfg>
§triggers: Vec<Trigger<'a>>
§focus_nodes: Option<BTreeSet<NodeIndex>>
§focus_edges: Option<BTreeSet<EdgeIndex>>
§focus_targets: Option<BTreeSet<NodeIndex>>
Implementations§
Source§impl<'a> FeatGraph<'a>
impl<'a> FeatGraph<'a>
pub fn fid_index(&mut self, fid: Fid<'a>) -> NodeIndex
Sourcepub fn base_node(&self, node: NodeIndex) -> Option<NodeIndex>
pub fn base_node(&self, node: NodeIndex) -> Option<NodeIndex>
for any node find node for the base of this package
pub fn shrink_to_target(&mut self) -> Result<()>
pub fn init( meta: &'a Metadata, platforms: Vec<&'a str>, cfgs: Vec<Cfg>, ) -> Result<Self>
pub fn optimize(&mut self, no_transitive: bool) -> Result<()>
pub fn rebuild_cache(&mut self) -> Result<()>
pub fn add_edge<A, B>( &mut self, a: A, b: B, optional: bool, kind: DepKindInfo, ) -> Result<NodeIndex>
Trait Implementations§
Source§impl<'a> Labeller<'a, NodeIndex, EdgeIndex> for FeatGraph<'a>
impl<'a> Labeller<'a, NodeIndex, EdgeIndex> for FeatGraph<'a>
Source§fn node_id(&'a self, n: &NodeIndex) -> Id<'a>
fn node_id(&'a self, n: &NodeIndex) -> Id<'a>
Maps
n
to a unique identifier with respect to self
. The
implementer is responsible for ensuring that the returned name
is a valid DOT identifier.Source§fn node_label(&'a self, n: &NodeIndex) -> LabelText<'a>
fn node_label(&'a self, n: &NodeIndex) -> LabelText<'a>
Maps
n
to a label that will be used in the rendered output.
The label need not be unique, and may be the empty string; the
default is just the output from node_id
.Source§fn edge_label(&'a self, e: &EdgeIndex) -> LabelText<'a>
fn edge_label(&'a self, e: &EdgeIndex) -> LabelText<'a>
Maps
e
to a label that will be used in the rendered output.
The label need not be unique, and may be the empty string; the
default is in fact the empty string.Source§fn node_style(&'a self, n: &NodeIndex) -> Style
fn node_style(&'a self, n: &NodeIndex) -> Style
Maps
n
to a style that will be used in the rendered output.Source§fn edge_end_arrow(&'a self, _e: &EdgeIndex) -> Arrow
fn edge_end_arrow(&'a self, _e: &EdgeIndex) -> Arrow
Maps
e
to arrow style that will be used on the end of an edge.
Defaults to default arrow style.Source§fn edge_start_arrow(&'a self, _e: &EdgeIndex) -> Arrow
fn edge_start_arrow(&'a self, _e: &EdgeIndex) -> Arrow
Maps
e
to arrow style that will be used on the end of an edge.
Defaults to default arrow style.Source§fn edge_style(&'a self, e: &EdgeIndex) -> Style
fn edge_style(&'a self, e: &EdgeIndex) -> Style
Maps
e
to a style that will be used in the rendered output.Auto Trait Implementations§
impl<'a> Freeze for FeatGraph<'a>
impl<'a> RefUnwindSafe for FeatGraph<'a>
impl<'a> Send for FeatGraph<'a>
impl<'a> Sync for FeatGraph<'a>
impl<'a> Unpin for FeatGraph<'a>
impl<'a> UnwindSafe for FeatGraph<'a>
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