RendererInternals

Struct RendererInternals 

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pub struct RendererInternals;
Expand description

Unit struct containing renderer functions. Helpful because free functions are annoying.

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impl RendererInternals

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pub fn render_struct_definition( md: &mut String, name: &str, s: &Struct, krate: &Crate, type_renderer: &TypeRenderer<'_>, )

Render a struct definition code block to markdown.

Produces a heading with the struct name and generics, followed by a Rust code block showing the struct definition.

§Arguments
  • md - Output markdown string
  • name - The struct name (may differ from item.name for re-exports)
  • s - The struct data from rustdoc
  • krate - The crate containing field definitions
  • type_renderer - Type renderer for generics and field types
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pub fn render_struct_fields<F>( md: &mut String, fields: &[Id], krate: &Crate, type_renderer: &TypeRenderer<'_>, process_docs: F, )
where F: Fn(&Item) -> Option<String>,

Render documented struct fields to markdown.

Produces a “Fields” section with each documented field as a bullet point showing the field name, type, and documentation.

§Arguments
  • md - Output markdown string
  • fields - Field IDs from the struct
  • krate - Crate containing field definitions
  • type_renderer - Type renderer for field types
  • process_docs - Closure to process documentation with intra-doc link resolution
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pub fn render_enum_definition( md: &mut String, name: &str, e: &Enum, krate: &Crate, type_renderer: &TypeRenderer<'_>, )

Render an enum definition code block to markdown.

Produces a heading with the enum name and generics, followed by a Rust code block showing the enum definition with all variants.

§Arguments
  • md - Output markdown string
  • name - The enum name (may differ from item.name for re-exports)
  • e - The enum data from rustdoc
  • krate - The crate containing variant definitions
  • type_renderer - Type renderer for generics and variant types
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pub fn render_enum_variant( md: &mut String, variant: &Item, krate: &Crate, type_renderer: &TypeRenderer<'_>, )

Render a single enum variant within the definition code block.

Handles all three variant kinds: plain, tuple, and struct variants.

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pub fn render_enum_variants_docs<F>( md: &mut String, variants: &[Id], krate: &Crate, process_docs: F, )
where F: Fn(&Item) -> Option<String>,

Render documented enum variants to markdown.

Produces a “Variants” section with each documented variant as a bullet point.

§Arguments
  • md - Output markdown string
  • variants - Variant IDs from the enum
  • krate - Crate containing variant definitions
  • process_docs - Closure to process documentation with intra-doc link resolution
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pub fn render_function_definition( md: &mut String, name: &str, f: &Function, type_renderer: &TypeRenderer<'_>, )

Render a function definition to markdown.

Produces a heading with the function name, followed by a Rust code block showing the full signature with modifiers (const, async, unsafe).

§Arguments
  • md - Output markdown string
  • name - The function name
  • f - The function data from rustdoc
  • type_renderer - Type renderer for parameter and return types
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pub fn render_constant_definition( md: &mut String, name: &str, type_: &Type, const_: &Constant, type_renderer: &TypeRenderer<'_>, )

Render a constant definition to markdown.

Produces a heading with the constant name, followed by a Rust code block showing const NAME: Type = value;.

§Arguments
  • md - Output markdown string
  • name - The constant name
  • type_ - The constant’s type
  • const_ - The constant data including value
  • type_renderer - Type renderer for the type
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pub fn render_type_alias_definition( md: &mut String, name: &str, ta: &TypeAlias, type_renderer: &TypeRenderer<'_>, )

Render a type alias definition to markdown.

Produces a heading with the alias name and generics, followed by a Rust code block showing type Name<T> = TargetType;.

§Arguments
  • md - Output markdown string
  • name - The type alias name
  • ta - The type alias data from rustdoc
  • type_renderer - Type renderer for generics and the aliased type
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pub fn render_macro_heading(md: &mut String, name: &str)

Render a macro definition to markdown.

Produces a heading with the macro name and ! suffix. Note: We don’t show macro rules since rustdoc JSON doesn’t provide them.

§Arguments
  • md - Output markdown string
  • name - The macro name
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pub fn render_impl_items<F, L>( md: &mut String, impl_block: &Impl, krate: &Crate, type_renderer: &TypeRenderer<'_>, process_docs: &Option<F>, create_type_link: &Option<L>, parent_type_name: Option<&str>, impl_ctx: ImplContext<'_>, full_method_docs: bool, )
where F: Fn(&Item) -> Option<String>, L: Fn(Id) -> Option<String>,

Render the items within an impl block.

This renders all methods, associated constants, and associated types within an impl block as bullet points.

§Arguments
  • md - Output markdown string
  • impl_block - The impl block to render items from
  • krate - The crate containing item definitions
  • type_renderer - Type renderer for types
  • process_docs - Optional closure to process documentation
  • create_type_link - Optional closure to create links for types (id -> Option<markdown_link>)
  • parent_type_name - Optional type name for generating method anchors
  • impl_ctx - Context for anchor generation (inherent vs trait impl)
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pub fn append_docs(md: &mut String, docs: Option<String>)

Append processed documentation to markdown.

Helper function to add documentation with consistent formatting.

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pub fn render_collapsible_start(summary: &str) -> String

Render the opening of a collapsible <details> block with a summary.

Produces HTML that creates a collapsible section in markdown. Use with [render_collapsible_end] to close the block.

§Arguments
  • summary - The text to display in the summary line (clickable header)
§Example
use cargo_docs_md::generator::render_shared::RendererInternals;

let start = RendererInternals::render_collapsible_start("Derived Traits (9 implementations)");
assert!(start.contains("<details>"));
assert!(start.contains("<summary>Derived Traits (9 implementations)</summary>"));
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pub const fn render_collapsible_end() -> &'static str

Render the closing of a collapsible <details> block.

Returns a static string to close a block opened with [render_collapsible_start].

§Example
use cargo_docs_md::generator::render_shared::RendererInternals;

assert_eq!(RendererInternals::render_collapsible_end(), "\n</details>\n\n");
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pub fn impl_sort_key( impl_block: &Impl, type_renderer: &TypeRenderer<'_>, ) -> String

Generate a sort key for an impl block for deterministic ordering.

Combines trait name, generic params, and for-type to create a unique key.

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pub fn render_source_location( span: Option<&Span>, source_path_config: Option<&SourcePathConfig>, ) -> String

Render a source location reference for an item.

Produces a small italicized line showing the source file and line range. If source_path_config is provided, generates a clickable markdown link relative to the current file’s location.

§Arguments
  • span - The source span from the item
  • source_path_config - Optional configuration for path transformation
§Returns

A formatted markdown string with the source location, or empty string if span is None.

§Example Output (without config)
*Defined in `/home/user/.cargo/registry/src/.../serde-1.0.228/src/lib.rs:10-25`*
§Example Output (with config, depth=2)
*Defined in [`serde-1.0.228/src/lib.rs:10-25`](../../.source_xxx/serde-1.0.228/src/lib.rs#L10-L25)*
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pub fn render_union_definition( md: &mut String, name: &str, u: &Union, krate: &Crate, type_renderer: &TypeRenderer<'_>, )

Render a union definition code block to markdown.

Produces a heading with the union name and generics, followed by a Rust code block showing the union definition with all fields.

§Arguments
  • md - Output markdown string
  • name - The union name (may differ from item.name for re-exports)
  • u - The union data from rustdoc
  • krate - The crate containing field definitions
  • type_renderer - Type renderer for generics and field types
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pub fn render_union_fields<F>( md: &mut String, fields: &[Id], krate: &Crate, type_renderer: &TypeRenderer<'_>, process_docs: F, )
where F: Fn(&Item) -> Option<String>,

Render union fields documentation.

Creates a “Fields” section with each field’s name, type, and documentation. Only renders if at least one field has documentation.

§Arguments
  • md - Output markdown string
  • fields - Field IDs from the union
  • krate - The crate containing field definitions
  • type_renderer - Type renderer for field types
  • process_docs - Callback to process documentation strings
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pub fn render_static_definition( md: &mut String, name: &str, s: &Static, type_renderer: &TypeRenderer<'_>, )

Render a static definition code block to markdown.

Produces a heading with the static name, followed by a Rust code block showing the static definition.

§Arguments
  • md - Output markdown string
  • name - The static name (may differ from item.name for re-exports)
  • s - The static data from rustdoc
  • type_renderer - Type renderer for the static’s type

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more