pub struct ReleaseVariant {
pub target: TripleName,
pub id: String,
pub binaries: Vec<BinaryIdx>,
pub static_assets: Vec<(StaticAssetKind, Utf8PathBuf)>,
pub local_artifacts: Vec<ArtifactIdx>,
}Expand description
A particular variant of a Release (e.g. “the macos build”)
Fields§
§target: TripleNameThe target triple this variant is for
id: StringThe unique identifying string used for things related to this variant (e.g. “my-app-v1.0.0-x86_64-pc-windows-msvc”)
binaries: Vec<BinaryIdx>Binaries included in this Release Variant
static_assets: Vec<(StaticAssetKind, Utf8PathBuf)>Static assets that should be included in bundles like archives
local_artifacts: Vec<ArtifactIdx>Artifacts that are “local” to this variant (binaries, symbols, msi-installer…)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ReleaseVariant
impl RefUnwindSafe for ReleaseVariant
impl Send for ReleaseVariant
impl Sync for ReleaseVariant
impl Unpin for ReleaseVariant
impl UnsafeUnpin for ReleaseVariant
impl UnwindSafe for ReleaseVariant
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Sets the background color to an RGB value.