pub struct Texture(/* private fields */);Expand description
A high-level object to wrap textures
Implementations§
Source§impl Texture
impl Texture
Sourcepub fn new(filename: impl AsRef<Path>) -> Self
pub fn new(filename: impl AsRef<Path>) -> Self
Create a new texture by loading an image from the filesystem
Sourcepub fn new_from_file_format(
file_data: &[u8],
format_hint: Option<ImageFormat>,
) -> Self
pub fn new_from_file_format( file_data: &[u8], format_hint: Option<ImageFormat>, ) -> Self
Creates a new texture by loading an image from encoded image data of an optionally specified format.
Sourcepub fn new_fill(width: u32, height: u32, colour: impl Into<Vec4>) -> Self
pub fn new_fill(width: u32, height: u32, colour: impl Into<Vec4>) -> Self
Create a new texture by filling it up in a single colour
Sourcepub fn new_from_image(img: DynamicImage) -> Self
pub fn new_from_image(img: DynamicImage) -> Self
Create a new texture out of an image from the image crate
Sourcepub fn new_from_data(width: u32, height: u32, data: &[u8]) -> Self
pub fn new_from_data(width: u32, height: u32, data: &[u8]) -> Self
Create a new texture out of a size and raw data
Sourcepub fn upload_region(
&self,
data: &[u8],
x: u32,
y: u32,
width: u32,
height: u32,
)
pub fn upload_region( &self, data: &[u8], x: u32, y: u32, width: u32, height: u32, )
Upload data to a specific region of the texture
Sourcepub fn upload_image_region(&self, image: RgbaImage, x: u32, y: u32)
pub fn upload_image_region(&self, image: RgbaImage, x: u32, y: u32)
Upload an image to a specific region of the image
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Texture
impl !UnwindSafe for Texture
impl Freeze for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnsafeUnpin for Texture
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