pub struct Device {
pub device: Arc<Device>,
pub queue: Arc<Queue>,
}Expand description
A hardware GPU acceleration device
Fields§
§device: Arc<Device>§queue: Arc<Queue>Implementations§
Source§impl Device
impl Device
Sourcepub async fn auto_high_performance() -> Device
pub async fn auto_high_performance() -> Device
Create a device from the “best” choice for high performance usage
Sourcepub fn from_wgpu(device: Arc<Device>, queue: Arc<Queue>) -> Device
pub fn from_wgpu(device: Arc<Device>, queue: Arc<Queue>) -> Device
Create a device from existing wgpu types
Sourcepub fn create_shader<B>(&self, args: ShaderArgs<'_>) -> ComputeShader<B>where
B: BindGroups,
pub fn create_shader<B>(&self, args: ShaderArgs<'_>) -> ComputeShader<B>where
B: BindGroups,
Create a shader on the device
Sourcepub fn bind<B>(&self, data: &B) -> BindGroup<B>where
B: BindGroupData,
pub fn bind<B>(&self, data: &B) -> BindGroup<B>where
B: BindGroupData,
Create a bind group for use with a shader
Sourcepub fn dispatch<B>(
&self,
shader: &ComputeShader<B>,
bindings: &B,
workgroups: (u32, u32, u32),
)where
B: BindGroups,
pub fn dispatch<B>(
&self,
shader: &ComputeShader<B>,
bindings: &B,
workgroups: (u32, u32, u32),
)where
B: BindGroups,
Dispatch a compute shader pass
pub fn is_complete(&self) -> bool
Auto Trait Implementations§
impl !RefUnwindSafe for Device
impl !UnwindSafe for Device
impl Freeze for Device
impl Send for Device
impl Sync for Device
impl Unpin for Device
impl UnsafeUnpin for Device
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T: ?Sized,
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