pub struct BufferBind<T, Y>{ /* private fields */ }Expand description
A buffer binding
Trait Implementations§
Source§impl<T, Y> Bind for BufferBind<T, Y>
impl<T, Y> Bind for BufferBind<T, Y>
type Data = T
type CreateInfo = ()
Source§fn binding_type() -> BindingType
fn binding_type() -> BindingType
Get the binding type
Source§fn bind(&self) -> BindingResource<'_>
fn bind(&self) -> BindingResource<'_>
Bind to the wgpu as a binding resource, to be put into a bindgroup
Source§fn download(&self, device: &Device) -> <BufferBind<T, Y> as Bind>::Data
fn download(&self, device: &Device) -> <BufferBind<T, Y> as Bind>::Data
Download data from the gpu from this binding
fn new_empty(device: &Device, _ci: ()) -> BufferBind<T, Y>
fn new_init(device: &Device, data: T) -> BufferBind<T, Y>
Auto Trait Implementations§
impl<T, Y> !RefUnwindSafe for BufferBind<T, Y>
impl<T, Y> !UnwindSafe for BufferBind<T, Y>
impl<T, Y> Freeze for BufferBind<T, Y>
impl<T, Y> Send for BufferBind<T, Y>
impl<T, Y> Sync for BufferBind<T, Y>
impl<T, Y> Unpin for BufferBind<T, Y>
impl<T, Y> UnsafeUnpin for BufferBind<T, Y>
Blanket Implementations§
Source§impl<B> BindGroupData for Bwhere
B: Bind,
impl<B> BindGroupData for Bwhere
B: Bind,
const COUNT: usize = 1
fn binding_types() -> Vec<BindingType>
fn binds(&self) -> Vec<BindingResource<'_>>
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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T: Any,
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