pub struct RetryState {
pub current_attempt: u32,
pub max_attempts: u32,
pub base_interval: Duration,
pub last_attempt_at: Option<Instant>,
pub next_delay: Duration,
pub strategy: BackoffStrategy,
pub max_interval: Option<Duration>,
}Fields§
§current_attempt: u32How many attempts have been made so far (starts at 0)
max_attempts: u32Total allowed attempts from the config
base_interval: DurationThe base interval between retries
last_attempt_at: Option<Instant>The timestamp of the last retry attempt
next_delay: DurationThe computed delay before the next retry
strategy: BackoffStrategyWhether exponential or linear backoff is used
max_interval: Option<Duration>Upper bound for the delay if provided in the config
Implementations§
Source§impl RetryState
impl RetryState
pub fn register_attempt(&mut self)
pub fn can_retry(&self) -> bool
pub async fn sleep_if_retry_allowed(&mut self) -> bool
Trait Implementations§
Source§impl From<DestinationRetry> for RetryState
impl From<DestinationRetry> for RetryState
Source§fn from(value: DestinationRetry) -> Self
fn from(value: DestinationRetry) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for RetryState
impl RefUnwindSafe for RetryState
impl Send for RetryState
impl Sync for RetryState
impl Unpin for RetryState
impl UnwindSafe for RetryState
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