pub struct PlayerRules {
pub min_players: usize,
pub max_players: usize,
pub starting_life: i32,
pub max_life: i32,
pub starting_hand_size: usize,
pub max_hand_size: usize,
pub min_deck_size: usize,
pub max_deck_size: usize,
pub mulligan_rule: String,
pub first_player_rule: String,
}Fields§
§min_players: usize§max_players: usize§starting_life: i32§max_life: i32§starting_hand_size: usize§max_hand_size: usize§min_deck_size: usize§max_deck_size: usize§mulligan_rule: String§first_player_rule: StringTrait Implementations§
Source§impl Clone for PlayerRules
impl Clone for PlayerRules
Source§fn clone(&self) -> PlayerRules
fn clone(&self) -> PlayerRules
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerRules
impl Debug for PlayerRules
Source§impl<'de> Deserialize<'de> for PlayerRules
impl<'de> Deserialize<'de> for PlayerRules
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlayerRules
impl RefUnwindSafe for PlayerRules
impl Send for PlayerRules
impl Sync for PlayerRules
impl Unpin for PlayerRules
impl UnwindSafe for PlayerRules
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more