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GameEngine

Struct GameEngine 

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pub struct GameEngine {
    pub rules: Ruleset,
    pub state: GameState,
    pub cards: CardRegistry,
    pub scripting: RhaiEngine,
    /* private fields */
}

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§rules: Ruleset§state: GameState§cards: CardRegistry§scripting: RhaiEngine

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impl GameEngine

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pub fn new(rules: Ruleset, seed: u64, initial_state: GameState) -> Self

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pub fn from_ruleset(rules: Ruleset, seed: u64) -> Self

Build a GameEngine directly from a Ruleset. This will create a minimal GameState via GameState::from_ruleset.

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pub fn legal_actions(&self, _player: PlayerId) -> Vec<Action>

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pub fn next_stack_id(&mut self) -> u32

Generate the next unique stack item ID

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pub fn next_choice_id(&mut self) -> u32

Generate the next unique choice ID

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pub fn apply_action( &mut self, player: PlayerId, action: Action, ) -> Result<StepResult, EngineError>

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