pub struct ZoneState {
pub id: ZoneId,
pub owner: Option<PlayerId>,
pub cards: Vec<CardId>,
}Fields§
§id: ZoneId§owner: Option<PlayerId>§cards: Vec<CardId>Trait Implementations§
Auto Trait Implementations§
impl Freeze for ZoneState
impl RefUnwindSafe for ZoneState
impl Send for ZoneState
impl Sync for ZoneState
impl Unpin for ZoneState
impl UnwindSafe for ZoneState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more