pub struct RulesContext<'a> {
pub rules: &'a Ruleset,
pub state: &'a GameState,
}Fields§
§rules: &'a Ruleset§state: &'a GameStateAuto Trait Implementations§
impl<'a> Freeze for RulesContext<'a>
impl<'a> RefUnwindSafe for RulesContext<'a>
impl<'a> Send for RulesContext<'a>
impl<'a> Sync for RulesContext<'a>
impl<'a> Unpin for RulesContext<'a>
impl<'a> UnwindSafe for RulesContext<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more