Struct NetworkHandle

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pub struct NetworkHandle {
    pub sockaddr: SocketAddr,
    pub chainsync: Channel<ChainSync>,
    pub txsubmit: Channel<TxSubmit>,
    pub blockfetch: Channel<BlockFetch>,
    pub stats: StreamStatsShared,
    /* private fields */
}

Fields§

§sockaddr: SocketAddr

the socket address of the opposite side

§chainsync: Channel<ChainSync>

chainsync sub protocol

§txsubmit: Channel<TxSubmit>

txsubmit sub protocol

§blockfetch: Channel<BlockFetch>

blockfetch sub protocol

§stats: StreamStatsShared

Stats for the stream

Implementations§

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impl NetworkHandle

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pub async fn start( network_description: &NetworkDescription, ) -> Result<NetworkHandle, NetworkError>

Connect to the network with the expected parameters, perform the protocol handshake and in the background wait for packet to send and receive.

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pub async fn stop(self)

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