[−][src]Struct carapax::prelude::types::InlineKeyboardButton
Button of an inline keyboard
You must use exactly one of the optional fields
Methods
impl InlineKeyboardButton
[src]
pub fn new<S>(text: S) -> InlineKeyboardButton where
S: Into<String>,
[src]
S: Into<String>,
Returns a plain keyboard button
pub fn with_url<S>(text: S, url: S) -> InlineKeyboardButton where
S: Into<String>,
[src]
S: Into<String>,
HTTP or tg:// url to be opened when button is pressed
pub fn with_callback_data<S>(text: S, callback_data: S) -> InlineKeyboardButton where
S: Into<String>,
[src]
S: Into<String>,
Data to be sent in a callback query to the bot when button is pressed, 1-64 bytes
pub fn with_switch_inline_query<S>(
text: S,
switch_inline_query: S
) -> InlineKeyboardButton where
S: Into<String>,
[src]
text: S,
switch_inline_query: S
) -> InlineKeyboardButton where
S: Into<String>,
Pressing the button will prompt the user to select one of their chats, open that chat and insert the bot‘s username and the specified inline query in the input field
Can be empty, in which case just the bot’s username will be inserted
Note: This offers an easy way for users to start using your bot in inline mode when they are currently in a private chat with it
Especially useful when combined with switch_pm… actions – in this case the user will be automatically returned to the chat they switched from, skipping the chat selection screen
pub fn with_switch_inline_query_current_chat<S>(
text: S,
switch_inline_query_current_chat: S
) -> InlineKeyboardButton where
S: Into<String>,
[src]
text: S,
switch_inline_query_current_chat: S
) -> InlineKeyboardButton where
S: Into<String>,
If set, pressing the button will insert the bot‘s username and the specified inline query in the current chat's input field
Can be empty, in which case only the bot’s username will be inserted This offers a quick way for the user to open your bot in inline mode in the same chat – good for selecting something from multiple options
pub fn with_callback_game<S>(text: S) -> InlineKeyboardButton where
S: Into<String>,
[src]
S: Into<String>,
Description of the game that will be launched when the user presses the button
NOTE: This type of button must always be the first button in the first row
pub fn with_pay<S>(text: S) -> InlineKeyboardButton where
S: Into<String>,
[src]
S: Into<String>,
Send a Pay button
NOTE: This type of button must always be the first button in the first row
Trait Implementations
impl Debug for InlineKeyboardButton
[src]
impl Clone for InlineKeyboardButton
[src]
fn clone(&self) -> InlineKeyboardButton
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Serialize for InlineKeyboardButton
[src]
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
[src]
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Auto Trait Implementations
impl Send for InlineKeyboardButton
impl Sync for InlineKeyboardButton
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
impl<T> From for T
[src]
impl<T, U> TryFrom for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T> Borrow for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,