pub struct BuildAgentProgressUpdate {
pub phase: AgentBuildPhase,
pub attempt: u32,
pub max_attempts: u32,
pub scenario: Option<u32>,
pub scenarios_total: Option<u32>,
pub model: BuildProgressModel,
}Expand description
One progress transition from the build loop. The RPC adapter persists these in the coder session; other callers use the no-op reporter.
Fields§
§phase: AgentBuildPhase§attempt: u32§max_attempts: u32§scenario: Option<u32>§scenarios_total: Option<u32>§model: BuildProgressModelTrait Implementations§
Source§impl Clone for BuildAgentProgressUpdate
impl Clone for BuildAgentProgressUpdate
Source§impl Debug for BuildAgentProgressUpdate
impl Debug for BuildAgentProgressUpdate
impl Eq for BuildAgentProgressUpdate
Source§impl PartialEq for BuildAgentProgressUpdate
impl PartialEq for BuildAgentProgressUpdate
impl StructuralPartialEq for BuildAgentProgressUpdate
Auto Trait Implementations§
impl Freeze for BuildAgentProgressUpdate
impl RefUnwindSafe for BuildAgentProgressUpdate
impl Send for BuildAgentProgressUpdate
impl Sync for BuildAgentProgressUpdate
impl Unpin for BuildAgentProgressUpdate
impl UnsafeUnpin for BuildAgentProgressUpdate
impl UnwindSafe for BuildAgentProgressUpdate
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