Enum caper::types::PhysicsType
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[src]
pub enum PhysicsType { Static, Dynamic, None, }
Denotes how the RenderItem acts in the physics engine
Variants
Static
Item is Collidable but does not move
Dynamic
Item is Colliable and moves
None
Item does not use the physics engine
Trait Implementations
impl Clone for PhysicsType
[src]
fn clone(&self) -> PhysicsType
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more