pub struct CoreStringSkeleton { /* private fields */ }Expand description
To generate this structure, we determine each node in the stripped-down model.
Implementations§
Source§impl CoreStringSkeleton
impl CoreStringSkeleton
Sourcepub fn target_name(&self) -> &String
pub fn target_name(&self) -> &String
This field holds verbatim the lower-kebab-case target-name belonging to the tree grow process.
pub fn dispatch_nodes(&self) -> &Vec<CoreSkeletalDispatchNode>
pub fn aggregate_nodes(&self) -> &Vec<CoreSkeletalAggregateNode>
pub fn leaf_holder_nodes(&self) -> &Vec<CoreSkeletalLeafHolderNode>
Source§impl CoreStringSkeleton
impl CoreStringSkeleton
Sourcepub fn set_target_name(&mut self, val: String) -> &mut CoreStringSkeleton
pub fn set_target_name(&mut self, val: String) -> &mut CoreStringSkeleton
This field holds verbatim the lower-kebab-case target-name belonging to the tree grow process.
pub fn set_dispatch_nodes( &mut self, val: Vec<CoreSkeletalDispatchNode>, ) -> &mut CoreStringSkeleton
pub fn set_aggregate_nodes( &mut self, val: Vec<CoreSkeletalAggregateNode>, ) -> &mut CoreStringSkeleton
pub fn set_leaf_holder_nodes( &mut self, val: Vec<CoreSkeletalLeafHolderNode>, ) -> &mut CoreStringSkeleton
Source§impl CoreStringSkeleton
impl CoreStringSkeleton
Sourcepub fn sort_in_place_top_down(&mut self)
pub fn sort_in_place_top_down(&mut self)
Sorts all node vectors in‑place so that every parent precedes its descendants—no matter whether the root is a dispatch or an aggregate node.
The algorithm:
- Builds an adjacency map from
children. - Performs a breadth‑first walk from every root to assign a depth to each node name.
- Combines all nodes into a single list, sorts globally by
(depth, name), then writes the results back into the three category vectors. - Cycles or dangling references are logged and placed after all reachable nodes.
Complexity is O(n log n).
Source§impl CoreStringSkeleton
Extra, non‑mutating helper APIs for CoreStringSkeleton.
impl CoreStringSkeleton
Extra, non‑mutating helper APIs for CoreStringSkeleton.
Sourcepub fn top_down_nodes(&self) -> Vec<CoreSkeletalNode>
pub fn top_down_nodes(&self) -> Vec<CoreSkeletalNode>
Return all nodes in a single Vec, ordered so that every parent
appears before any of its descendants, regardless of node category.
Trait Implementations§
Source§impl AiJsonTemplate for CoreStringSkeleton
impl AiJsonTemplate for CoreStringSkeleton
Source§fn to_template() -> Value
fn to_template() -> Value
Source§impl Clone for CoreStringSkeleton
impl Clone for CoreStringSkeleton
Source§fn clone(&self) -> CoreStringSkeleton
fn clone(&self) -> CoreStringSkeleton
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for CoreStringSkeleton
impl Debug for CoreStringSkeleton
Source§impl<'de> Deserialize<'de> for CoreStringSkeleton
impl<'de> Deserialize<'de> for CoreStringSkeleton
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<CoreStringSkeleton, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<CoreStringSkeleton, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
impl Eq for CoreStringSkeleton
Source§impl FuzzyFromJsonValue for CoreStringSkeleton
impl FuzzyFromJsonValue for CoreStringSkeleton
fn fuzzy_from_json_value( value: &Value, ) -> Result<CoreStringSkeleton, FuzzyFromJsonValueError>
Source§impl Hash for CoreStringSkeleton
impl Hash for CoreStringSkeleton
Source§impl LoadFromFile for CoreStringSkeletonwhere
CoreStringSkeleton: for<'de> Deserialize<'de>,
impl LoadFromFile for CoreStringSkeletonwhere
CoreStringSkeleton: for<'de> Deserialize<'de>,
type Error = SaveLoadError
fn load_from_file<'async_trait>(
filename: impl AsRef<Path> + Send + 'async_trait,
) -> Pin<Box<dyn Future<Output = Result<CoreStringSkeleton, <CoreStringSkeleton as LoadFromFile>::Error>> + Send + 'async_trait>>where
CoreStringSkeleton: 'async_trait,
Source§impl PartialEq for CoreStringSkeleton
impl PartialEq for CoreStringSkeleton
Source§fn eq(&self, other: &CoreStringSkeleton) -> bool
fn eq(&self, other: &CoreStringSkeleton) -> bool
self and other values to be equal, and is used by ==.Source§impl SaveToFile for CoreStringSkeletonwhere
CoreStringSkeleton: Serialize,
impl SaveToFile for CoreStringSkeletonwhere
CoreStringSkeleton: Serialize,
type Error = SaveLoadError
fn save_to_file<'life0, 'async_trait>(
&'life0 self,
filename: impl AsRef<Path> + Send + 'async_trait,
) -> Pin<Box<dyn Future<Output = Result<(), <CoreStringSkeleton as SaveToFile>::Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
CoreStringSkeleton: 'async_trait,
Source§impl Serialize for CoreStringSkeleton
impl Serialize for CoreStringSkeleton
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl StructuralPartialEq for CoreStringSkeleton
Auto Trait Implementations§
impl Freeze for CoreStringSkeleton
impl RefUnwindSafe for CoreStringSkeleton
impl Send for CoreStringSkeleton
impl Sync for CoreStringSkeleton
impl Unpin for CoreStringSkeleton
impl UnsafeUnpin for CoreStringSkeleton
impl UnwindSafe for CoreStringSkeleton
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoCollection<T> for T
impl<T> IntoCollection<T> for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> LoadFromDirectory for Twhere
T: LoadFromFile + Send,
<T as LoadFromFile>::Error: Display + From<SaveLoadError> + From<Error> + Send + 'static,
impl<T> LoadFromDirectory for Twhere
T: LoadFromFile + Send,
<T as LoadFromFile>::Error: Display + From<SaveLoadError> + From<Error> + Send + 'static,
Source§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);