pub struct SkeletonNodeBuilder { /* private fields */ }Expand description
A builder so you can still do e.g.:
let node = SkeletonNodeBuilder::default()
.id(3)
.child_ids(vec![4,5])
.name("SomeAggregate")
.build(NodeKind::Aggregate) // chooses the Aggregate variant
.unwrap();Implementations§
Source§impl SkeletonNodeBuilder
impl SkeletonNodeBuilder
Sourcepub fn build(
self,
kind: NodeKind,
) -> Result<SkeletonNode, UninitializedFieldError>
pub fn build( self, kind: NodeKind, ) -> Result<SkeletonNode, UninitializedFieldError>
Decide which variant to produce by passing a NodeKind.
- For
LeafHolder, we useleaf_count+capstoneand ignorechild_ids. - For
DispatchorAggregate, we usechild_ids, ignoreleaf_count/capstone.
pub fn id(self, val: u16) -> Self
pub fn parent_id(self, val: Option<u16>) -> Self
pub fn child_ids(self, val: Vec<u16>) -> Self
pub fn leaf_count(self, val: u16) -> Self
pub fn capstone(self, val: bool) -> Self
pub fn name(self, val: impl Into<String>) -> Self
pub fn original_key(self, val: impl Into<String>) -> Self
pub fn ordering(self, val: Option<SubBranchOrdering>) -> Self
Trait Implementations§
Source§impl Debug for SkeletonNodeBuilder
impl Debug for SkeletonNodeBuilder
Source§impl Default for SkeletonNodeBuilder
impl Default for SkeletonNodeBuilder
Source§fn default() -> SkeletonNodeBuilder
fn default() -> SkeletonNodeBuilder
Auto Trait Implementations§
impl Freeze for SkeletonNodeBuilder
impl RefUnwindSafe for SkeletonNodeBuilder
impl Send for SkeletonNodeBuilder
impl Sync for SkeletonNodeBuilder
impl Unpin for SkeletonNodeBuilder
impl UnwindSafe for SkeletonNodeBuilder
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